Lucas Scharenbroich
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a72ac83b12
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Add skeleton for fatdog RPG demo
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2021-08-30 20:31:02 -05:00 |
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Lucas Scharenbroich
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529e4a98bc
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Add a tool to export fatdog's images with embedded palette and SCB information
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2021-08-28 16:44:14 -05:00 |
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Lucas Scharenbroich
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4d6b97ed2c
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Small PoC to validate animation timers working
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2021-08-26 21:22:42 -05:00 |
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Lucas Scharenbroich
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f55192436a
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Final reorg; all projects build into a unified disk image for testing
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2021-08-26 17:15:44 -05:00 |
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Lucas Scharenbroich
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dc8697af30
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Add separate folder for different demos
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2021-08-26 16:46:01 -05:00 |
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Lucas Scharenbroich
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dcf93892a7
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Reorg some more files and tweak paths
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2021-08-26 16:45:23 -05:00 |
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Lucas Scharenbroich
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2e11ba74ee
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Rename memory init file
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2021-08-26 16:43:14 -05:00 |
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Lucas Scharenbroich
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02eff2c612
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Move all assets into shell demo
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2021-08-26 16:30:14 -05:00 |
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Lucas Scharenbroich
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1263375095
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Move test app into its own demo folder
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2021-08-26 16:24:46 -05:00 |
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Lucas Scharenbroich
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fe18759759
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Refactor original demo driver to use GTE Core; move functions around
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2021-08-26 08:52:43 -05:00 |
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Lucas Scharenbroich
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023332dfe6
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Update fatdog demo to use shared GTE Core
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2021-08-25 09:35:54 -05:00 |
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Lucas Scharenbroich
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99e4505a34
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Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line
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2021-08-25 09:34:26 -05:00 |
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Lucas Scharenbroich
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31ab86b7fc
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Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target
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2021-08-21 16:59:43 -05:00 |
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Lucas Scharenbroich
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0b4373469e
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Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now
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2021-08-21 14:25:44 -05:00 |
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Lucas Scharenbroich
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a0055cee46
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Add demo assets from Slack thread
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2021-08-21 10:01:35 -05:00 |
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Lucas Scharenbroich
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0650c7dddc
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Fix package description
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2021-08-19 00:03:36 -05:00 |
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Lucas Scharenbroich
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c6491dc38c
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Remove binary file
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2021-08-18 21:30:00 -05:00 |
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Lucas Scharenbroich
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b382c20147
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Create a skeleton for experimenting with Pa-Man playfields
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2021-08-18 21:29:02 -05:00 |
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