Lucas Scharenbroich
b154bcf361
Sync up header files and add back CopyToBG1 behavior as a selectable feature
2023-03-12 15:39:41 -05:00
Lucas Scharenbroich
065603a758
Core updates for BG1 scanline support
2023-03-11 03:41:41 -06:00
Lucas Scharenbroich
7dd690ac04
Implement fix for scanline mode compensation in BG1
2023-03-10 19:00:26 -06:00
Lucas Scharenbroich
9021ee4506
WIP of BG1 scanline effects
...
A static BG1 is stable with BG0 offset values. A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.
Also, several routines were hard-coded for the scanline case. These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
Lucas Scharenbroich
6c531619f9
Merge branch 'fixup-rotations' into kfest-2022
2022-07-21 23:35:53 -05:00
Lucas Scharenbroich
23f3626293
Fix issues preventing BG1 per-line offsets from working
2022-07-16 16:42:41 -05:00
Lucas Scharenbroich
0ab7fa9d81
Two layer demos
2022-07-16 15:22:23 -05:00
Lucas Scharenbroich
4506f808c9
Restore BG1 rotation code
2022-07-12 21:03:30 -05:00
Lucas Scharenbroich
755ac3fbfd
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
d107365d79
Break up large source code files to help with dependency ordering
2022-04-25 11:32:06 -05:00
Lucas Scharenbroich
976ab3163b
Fix offset for filling wrap-around byte in BG1
2021-11-15 12:32:38 -06:00
Lucas Scharenbroich
dfd5549918
Sync up with current WIP
2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
4e779e71d2
Tile rendering reorganization
...
This significantly simplifies the dispatch process by creating a
proper backing store for the tiles. Most values that were
calcualted on the fly are now stored as constants in the tile
store.
Also, all tile updated are run through the dirty tile list which
solved a checken-and-egg problem of which order to do sprites vs
new tiles and affords a lot of optimizations since tile rendering
is deferred and each tile is only drawn at most once per frame.
2021-10-21 08:50:07 -05:00
Lucas Scharenbroich
fe18759759
Refactor original demo driver to use GTE Core; move functions around
2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
e607612344
Add initial build-out of BG1 tile map support
2021-08-19 01:22:36 -05:00
Lucas Scharenbroich
1d17b802ad
Add basic tilemap support back in
2021-08-05 08:20:38 -05:00
Lucas Scharenbroich
56b5b69efa
Move rotation data to its own segment
2021-07-30 08:01:16 -05:00
Lucas Scharenbroich
87e46d95f5
Rotation!
2021-07-24 09:00:52 -05:00
Lucas Scharenbroich
1fcd4589f7
Add horizontal BG1 offset support; frame lock demo to 60 fps
2021-07-20 00:02:20 -05:00
Lucas Scharenbroich
9cdba9a537
Add routine to do horizontal displacement of BG1
2021-07-19 22:52:42 -05:00
Lucas Scharenbroich
c5eb84ea37
Get the PEI Slammer working for exposing shadowed writes
2021-07-19 22:42:51 -05:00
Lucas Scharenbroich
160a9afafb
Add proper handling of wraparound in vertical positioning
2021-07-17 21:00:46 -05:00
Lucas Scharenbroich
bdf885dafd
First implementation of BG0/BG1 mixed exception handling
2021-07-16 23:09:08 -05:00
Lucas Scharenbroich
6fc772ce78
Sorted out BG1 edge artifacts
2021-07-16 17:05:29 -05:00
Lucas Scharenbroich
abfcde54c2
Initial addition of BG1 support
2021-07-16 00:34:58 -05:00