Lucas Scharenbroich
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1d17b802ad
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Add basic tilemap support back in
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2021-08-05 08:20:38 -05:00 |
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Lucas Scharenbroich
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1fcd4589f7
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Add horizontal BG1 offset support; frame lock demo to 60 fps
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2021-07-20 00:02:20 -05:00 |
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Lucas Scharenbroich
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760580d733
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Tweak file loading functions
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2021-07-18 08:59:19 -05:00 |
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Lucas Scharenbroich
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160a9afafb
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Add proper handling of wraparound in vertical positioning
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2021-07-17 21:00:46 -05:00 |
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Lucas Scharenbroich
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bdf885dafd
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First implementation of BG0/BG1 mixed exception handling
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2021-07-16 23:09:08 -05:00 |
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Lucas Scharenbroich
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6fc772ce78
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Sorted out BG1 edge artifacts
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2021-07-16 17:05:29 -05:00 |
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Lucas Scharenbroich
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abfcde54c2
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Initial addition of BG1 support
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2021-07-16 00:34:58 -05:00 |
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Lucas Scharenbroich
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63bfe5e8e7
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Resolve horizontal scrolling issue with PEA code
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2021-07-15 21:00:35 -05:00 |
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Lucas Scharenbroich
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26e39e3bfd
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Horizontal scrolling no longer crashes; still have incorrect edge rendering
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2021-07-15 15:30:24 -05:00 |
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Lucas Scharenbroich
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469e8bb74a
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Add all minimal function in place; not onto debugging
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2021-07-09 15:38:32 -05:00 |
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Lucas Scharenbroich
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5d713caf5c
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More parts of the render pipeline in place
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2021-07-09 14:18:49 -05:00 |
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Lucas Scharenbroich
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8ec31631eb
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Split up source code a bit more; work toward completing render pipeline
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2021-07-08 07:46:35 -05:00 |
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Lucas Scharenbroich
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89c9a5c791
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Store scrren width and height in tiles
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2021-03-24 06:36:47 -05:00 |
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Lucas Scharenbroich
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50a3f27a9a
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Reorg files; focus on S16 artifact
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2021-03-21 21:59:54 -05:00 |
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