Commit Graph

17 Commits

Author SHA1 Message Date
Lucas Scharenbroich
4506f808c9 Restore BG1 rotation code 2022-07-12 21:03:30 -05:00
Lucas Scharenbroich
d7c0577167 Fix typo that caused sprite to render above a tile with priority set; only for dirty tiles 2022-07-08 12:37:06 -05:00
Lucas Scharenbroich
5ab9fe1c3b Fix bank register for overlapping dirty sprites 2022-07-07 17:43:57 -05:00
Lucas Scharenbroich
182ebfd566 Set dirty render to the correct direct page and several small cleanups 2022-07-06 14:55:27 -05:00
Lucas Scharenbroich
4e21680063 Add a full complement of firty tile rendering functions 2022-07-05 23:48:33 -05:00
Lucas Scharenbroich
48fa068dfd Add routines for dirty tile rendering 2022-07-04 23:55:32 -05:00
Lucas Scharenbroich
81e0aeb351 Fix some minor bugs in the TwoLayer rendering functions 2022-06-27 00:32:44 -05:00
Lucas Scharenbroich
bcdc543241 Add in all the two-layer tile renderers; update complete. Just need to test 2022-06-23 11:31:42 -05:00
Lucas Scharenbroich
3292572261 Add TwoLayer rendering stubs 2022-06-22 15:29:09 -05:00
Lucas Scharenbroich
280d19876c Fix a nasty macro/lup bug 2022-06-22 00:09:08 -05:00
Lucas Scharenbroich
4c1dba0f68 Complete Dynamic Tile renderer 2022-06-21 23:13:28 -05:00
Lucas Scharenbroich
76a9710114 Add dynamic rendering functions 2022-06-21 15:28:58 -05:00
Lucas Scharenbroich
a91f39aab8 Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat 2022-06-21 13:33:17 -05:00
Lucas Scharenbroich
2820d318a0 Final cleanups for Fast mode 2022-06-21 11:23:06 -05:00
Lucas Scharenbroich
400851259d More minor fixes 2022-06-21 10:06:17 -05:00
Lucas Scharenbroich
553fd3c02a Tweaking updated sprite dispatch flow 2022-06-21 07:29:18 -05:00
Lucas Scharenbroich
1f9c9b3f5b Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes 2022-06-20 15:55:09 -05:00