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https://github.com/lscharen/iigs-game-engine.git
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b7024c8063
* Introduced GTE_IS_SYSTEM_TOOLS_INSTALL as a toggle for the two locations. * gte.h now routes calls based on the toggle. * LoadGTEToolSet can now handle either location based on the toggle. * Removed main.h and main.r as tool loading is now done explicitly.
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/* ********************************************************************
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GTE is copyright Lucas Scharenbroich and licensed under the Apache-2.0
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License.
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The following code is taken from a branch of GTE:
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https://github.com/lscharen/iigs-game-engine/blob/ea72e7939262acb84022c83085d24f35f195f3c2/demos/danmalec/main.c
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The contents of this file are a derivite work from GTE intended to
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ease the process of calling GTE / Tool 160 from ORCA/C and are believed
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to be permitted under the terms of the Apache-2.0 License.
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********************************************************************* */
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#include <loader.h>
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#include <locator.h>
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#include <misctool.h>
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#include "gte.h"
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Str32 toolPath = {9, "1/Tool160" };
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#define TOOLFAIL(string) if (toolerror()) SysFailMgr(toolerror(), "\p" string "\n\r Error Code -> $");
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#ifdef GTE_IS_SYSTEM_TOOLS_INSTALL
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void LoadGTEToolSet(Word unused) {
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LoadOneTool(160, 0);
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TOOLFAIL("Unable to load GTE toolset");
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}
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#else
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void LoadGTEToolSet(Word userId) {
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InitialLoadOutputRec loadRec;
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// Load the tool from the local directory
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loadRec = InitialLoad(userId, (Pointer) (&toolPath), 1);
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TOOLFAIL("Unable to load Tool160 from local path");
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// Install the tool using the user tool vector
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SetTSPtr(0x8000, 160, loadRec.startAddr);
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TOOLFAIL("Could not install tool");
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}
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#endif // GTE_IS_SYSTEM_TOOLS_INSTALL
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