A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
Lucas Scharenbroich 1936a0898c Sync up 2021-07-29 05:35:09 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Sync up 2021-07-29 05:35:09 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Sync up 2021-07-29 05:35:09 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Sync up 2021-07-29 05:35:09 -05:00
tools Improve address generation 2021-07-27 16:28:18 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package.json Sync up 2021-07-29 05:35:09 -05:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language