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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
3b8bf652e1
* Missed an XBA to swap tile command bits into a proper index range * Explicitly track the BASE_ADDR * Fix some register overwriting * Add an UpdateSprite method |
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.vscode | ||
archive | ||
demos | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language