A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich 3b8bf652e1 Continued bug fixing
* Missed an XBA to swap tile command bits into a proper index range
* Explicitly track the BASE_ADDR
* Fix some register overwriting
* Add an UpdateSprite method
2021-10-23 22:31:38 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Remove ineffective debug command line arg 2021-10-23 22:29:34 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Continued bug fixing 2021-10-23 22:31:38 -05:00
tools Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language