A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
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demos Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
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macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fix initialization order 2021-08-26 09:45:40 -05:00
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package-lock.json Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
package.json Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language