mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-06-24 12:29:32 +00:00
A tile-based game engine for the Apple IIgs written in 65816 asssembly language
There is enough room in the 32-byte exception handler to inline the 9-byte epilogue when generating the code sequence for mixed BG1/BG0 rendering. This code sequence is generated once and run for as many frames as the word appear on screen, so saving an uncondition branch (3 cycles) at the cost of 60 cycles is probably worth it. |
||
---|---|---|
.vscode | ||
archive | ||
demos | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language