iigs-game-engine/macros
Lucas Scharenbroich 69ed76a65d Optimize the simple mixed BG0/BG1 handler
There is enough room in the 32-byte exception handler to inline the
9-byte epilogue when generating the code sequence for mixed BG1/BG0
rendering.

This code sequence is generated once and run for as many frames as the
word appear on screen, so saving an uncondition branch (3 cycles) at the
cost of 60 cycles is probably worth it.
2021-11-22 16:56:53 -06:00
..
CORE.MACS.S Optimize the simple mixed BG0/BG1 handler 2021-11-22 16:56:53 -06:00
EDS.GSOS.MACS.S Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
Locator.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Mem.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Misc.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Tool222.Macs.s Sync up 2021-07-29 05:35:09 -05:00
Util.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00