A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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2021-10-21 08:46:26 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Pull the sprite plane banks into the test build 2021-10-21 08:46:26 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fix pre-shift bug in the tile address calculation 2021-10-11 16:47:38 -05:00
tools Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language