A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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assets Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
demos Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target 2021-08-21 16:59:43 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Add initial build-out of BG1 tile map support 2021-08-19 01:22:36 -05:00
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src Fix bug that causes one-shot timers to loop forever 2021-08-24 15:58:36 -05:00
tools Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
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iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language