iigs-game-engine/demos/zelda
2022-06-27 11:25:57 -05:00
..
assets
gen
_FileInformation.txt
.gitignore Update; tool is compiling while referencing new rederer pipeline 2022-05-18 00:34:25 -05:00
App.Main.s Commit to a huge unrolled loop to do bitfield -> render function 2022-02-25 17:05:32 -06:00
App.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00
build-image.bat
package-lock.json Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda 2022-04-01 14:51:18 +00:00
package.json
README.md
SprData.s
SprMask.s
TileStore.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00

A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.

Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.

The active playfield in zelda is 256x176