A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
Lucas Scharenbroich 7d7a54a731 Update tiled export to create code to start timer scripts for animated tiles 2021-09-05 17:40:34 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Sample project to demonstrate fringe + base tiles 2021-09-02 16:53:21 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Add untested framework for handling fringe tile rendering 2021-08-30 22:14:04 -05:00
tools Update tiled export to create code to start timer scripts for animated tiles 2021-09-05 17:40:34 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language