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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
90124b04bc
Need to have the called provide a copy of the base line address to the masked drawing code and need to verify that the JTable entries are ordered the same way as the byte offset so the same register can be used to load the JMP addresses and patch in the LDA (DP),y instructions. |
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.vscode | ||
archive | ||
assets | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
build-image.bat | ||
package-lock.json | ||
package.json | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language