A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich 90124b04bc First draft of masked tile support
Need to have the called provide a copy of the base line address to the
masked drawing code and need to verify that the JTable entries are
ordered the same way as the byte offset so the same register can be used
to load the JMP addresses and patch in the LDA (DP),y instructions.
2021-08-13 10:05:28 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros First draft of masked tile support 2021-08-13 10:05:28 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src First draft of masked tile support 2021-08-13 10:05:28 -05:00
tools First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package.json First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language