iigs-game-engine/demos/zelda
2022-05-18 00:34:25 -05:00
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assets Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
gen Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
_FileInformation.txt Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
.gitignore Update; tool is compiling while referencing new rederer pipeline 2022-05-18 00:34:25 -05:00
App.Main.s Commit to a huge unrolled loop to do bitfield -> render function 2022-02-25 17:05:32 -06:00
App.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00
build-image.bat Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
package-lock.json Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
package.json Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
README.md Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
SprData.s Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
SprMask.s Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
TileStore.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00

A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.

Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.

The active playfield in zelda is 256x176