iigs-game-engine/demos/zelda
dependabot[bot] adceac1390
Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-04-01 14:51:18 +00:00
..
assets Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
gen Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
_FileInformation.txt Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
App.Main.s Commit to a huge unrolled loop to do bitfield -> render function 2022-02-25 17:05:32 -06:00
App.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00
build-image.bat Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
package-lock.json Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda 2022-04-01 14:51:18 +00:00
package.json Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
README.md Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
SprData.s Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
SprMask.s Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
TileStore.s Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00

A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.

Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.

The active playfield in zelda is 256x176