iigs-game-engine/src
Lucas Scharenbroich b35a2c1e6e Complete masked tile rendering implementation
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields.  This simplified some code but was required for register
reuse in the masked tile renderer.

Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
..
blitter Complete masked tile rendering implementation 2021-08-17 09:33:27 -05:00
_FileInformation.txt Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
Actions.s Fix tile rendering 2021-08-10 07:59:14 -05:00
App.Init.s Sorted out BG1 edge artifacts 2021-07-16 17:05:29 -05:00
App.Main.s Complete masked tile rendering implementation 2021-08-17 09:33:27 -05:00
App.Msg.s Fix tile rendering 2021-08-10 07:59:14 -05:00
App.s Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
App.Tile.s Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00
App.TileMapBG1.s Fix layer comparison function 2021-08-14 21:09:35 -05:00
App.TileMapBG0.s Map Tiled Horizontal and Vertical flip flags onto GTE equivalents 2021-08-14 21:22:21 -05:00
App.TileSet.s Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
font.s Fix tile rendering 2021-08-10 07:59:14 -05:00
Overlay.s Debugging overlay to show variables on screen 2021-08-10 07:58:09 -05:00
Render.s Fix tile rendering 2021-08-10 07:59:14 -05:00
RotData.s Reformat 2021-07-30 08:01:46 -05:00
TileMap.s Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00