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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
b35a2c1e6e
The core data tables were reworked to pre-reverse all of the entries to directly match the right-to-left ordering of the code fields. This simplified some code but was required for register reuse in the masked tile renderer. Also fixed several offset calculation issues in the masked tile renderer. |
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.vscode | ||
archive | ||
assets | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
build-image.bat | ||
package-lock.json | ||
package.json | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language