iigs-game-engine/demos/sprites/gen/App.TileSetAnim.s

41 lines
977 B
ArmAsm

TileAnimInit
pea #137
pea #0
_GTECopyTileToDynamic
pea #138
pea #1
_GTECopyTileToDynamic
pea #169
pea #2
_GTECopyTileToDynamic
pea #170
pea #3
_GTECopyTileToDynamic
pea #15
pea #^TileAnim
pea #TileAnim
_GTEStartScript
rts
TileAnim
dw $0006,137,0,0
dw $0006,138,1,0
dw $0006,169,2,0
dw $8006,170,3,0
dw $0006,139,0,0
dw $0006,140,1,0
dw $0006,171,2,0
dw $8006,172,3,0
dw $0006,141,0,0
dw $0006,142,1,0
dw $0006,173,2,0
dw $8006,174,3,0
dw $0006,143,0,0
dw $0006,144,1,0
dw $0006,175,2,0
dw $cc46,176,3,0 ; STOP; JUMP(-15) -15 = $31 (6 bit) = %110001 = 1100 0100 = C4