A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich dc8697af30 Add separate folder for different demos 2021-08-26 16:46:01 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Add separate folder for different demos 2021-08-26 16:46:01 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Reorg some more files and tweak paths 2021-08-26 16:45:23 -05:00
tools Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
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README.md Initial commit 2016-11-23 22:03:24 -06:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language