mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-25 15:32:59 +00:00
8 lines
400 B
Markdown
8 lines
400 B
Markdown
A demo the exercises the dirty update capabilities of GTE to provide very fast updates
|
|
for non-scrolling play fields.
|
|
|
|
Also, the ability to seamless switch between dirty and scrolling updates to perform screen
|
|
transitions and the ability to specify a split screen to keep the inventory/status area fixed
|
|
at the top and the scrolling play field at the bottom.
|
|
|
|
The active playfield in zelda is 256x176 |