iigs-game-engine/src
Lucas Scharenbroich e3cb742626 Fix tile rendering
This is not quite correct yet.  IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary.  Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
..
blitter Fix tile rendering 2021-08-10 07:59:14 -05:00
_FileInformation.txt Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
Actions.s Fix tile rendering 2021-08-10 07:59:14 -05:00
App.Init.s Sorted out BG1 edge artifacts 2021-07-16 17:05:29 -05:00
App.Main.s Fix tile rendering 2021-08-10 07:59:14 -05:00
App.Msg.s Fix tile rendering 2021-08-10 07:59:14 -05:00
App.s Add basic tilemap support back in 2021-08-05 08:20:38 -05:00
App.Tile.s First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
font.s Fix tile rendering 2021-08-10 07:59:14 -05:00
Level.s First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
Overlay.s Debugging overlay to show variables on screen 2021-08-10 07:58:09 -05:00
Render.s Fix tile rendering 2021-08-10 07:59:14 -05:00
RotData.s Reformat 2021-07-30 08:01:46 -05:00
TileMap.s Fix tile rendering 2021-08-10 07:59:14 -05:00