A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich e3cb742626 Fix tile rendering
This is not quite correct yet.  IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary.  Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Sync up 2021-07-29 05:35:09 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fix tile rendering 2021-08-10 07:59:14 -05:00
tools First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package.json First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language