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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
e3cb742626
This is not quite correct yet. IT appears that two rows or columns are drawn on the edges when only a single solumn or row is necessary. Also, this code is based on the old GTE codebase, so the initial rectangle for rendering tiles is width+1, height+1. This can be improved. |
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.vscode | ||
archive | ||
assets | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
build-image.bat | ||
package-lock.json | ||
package.json | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language