A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich e83e8d8a0e Update map assets
2021-10-31 15:44:31 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Update map assets 2021-10-31 15:44:31 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Nearly complete integration of sprites into rendering function 2021-10-31 15:42:59 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Nearly complete integration of sprites into rendering function 2021-10-31 15:42:59 -05:00
tools Small update to add ability to specify a transparent color directly 2021-10-31 15:43:23 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language