A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
Lucas Scharenbroich f55192436a Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
tools Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language