Add start of a GUI for visualizing the search process

This commit is contained in:
Lucas Scharenbroich 2018-04-15 13:51:05 -05:00
parent d63087795f
commit 05b56603f1
32 changed files with 1992 additions and 104 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

471
SpriteCompiler.GUI/MainForm.Designer.cs generated Normal file
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namespace SpriteCompiler.GUI
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.mainMenu = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.newToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator = new System.Windows.Forms.ToolStripSeparator();
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.printToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.printPreviewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.exitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.editToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.undoToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.redoToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.cutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.pasteToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.selectAllToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customizeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.contentsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.indexToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.searchToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator5 = new System.Windows.Forms.ToolStripSeparator();
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.openFileDialog = new System.Windows.Forms.OpenFileDialog();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.pictureBox2 = new System.Windows.Forms.PictureBox();
this.label2 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.pictureBox3 = new System.Windows.Forms.PictureBox();
this.label3 = new System.Windows.Forms.Label();
this.mainMenu.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).BeginInit();
this.SuspendLayout();
//
// mainMenu
//
this.mainMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileToolStripMenuItem,
this.editToolStripMenuItem,
this.toolsToolStripMenuItem,
this.helpToolStripMenuItem});
this.mainMenu.Location = new System.Drawing.Point(0, 0);
this.mainMenu.Name = "mainMenu";
this.mainMenu.Size = new System.Drawing.Size(1051, 24);
this.mainMenu.TabIndex = 0;
this.mainMenu.Text = "menuStrip1";
//
// fileToolStripMenuItem
//
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.newToolStripMenuItem,
this.openToolStripMenuItem,
this.toolStripSeparator,
this.saveToolStripMenuItem,
this.saveAsToolStripMenuItem,
this.toolStripSeparator1,
this.printToolStripMenuItem,
this.printPreviewToolStripMenuItem,
this.toolStripSeparator2,
this.exitToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
this.fileToolStripMenuItem.Text = "&File";
//
// newToolStripMenuItem
//
this.newToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("newToolStripMenuItem.Image")));
this.newToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.newToolStripMenuItem.Name = "newToolStripMenuItem";
this.newToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.N)));
this.newToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.newToolStripMenuItem.Text = "&New";
//
// openToolStripMenuItem
//
this.openToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("openToolStripMenuItem.Image")));
this.openToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.openToolStripMenuItem.Name = "openToolStripMenuItem";
this.openToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.O)));
this.openToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.openToolStripMenuItem.Text = "&Open";
this.openToolStripMenuItem.Click += new System.EventHandler(this.openToolStripMenuItem_Click);
//
// toolStripSeparator
//
this.toolStripSeparator.Name = "toolStripSeparator";
this.toolStripSeparator.Size = new System.Drawing.Size(143, 6);
//
// saveToolStripMenuItem
//
this.saveToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("saveToolStripMenuItem.Image")));
this.saveToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
this.saveToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.S)));
this.saveToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.saveToolStripMenuItem.Text = "&Save";
//
// saveAsToolStripMenuItem
//
this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem";
this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.saveAsToolStripMenuItem.Text = "Save &As";
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(143, 6);
//
// printToolStripMenuItem
//
this.printToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("printToolStripMenuItem.Image")));
this.printToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.printToolStripMenuItem.Name = "printToolStripMenuItem";
this.printToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.P)));
this.printToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.printToolStripMenuItem.Text = "&Print";
//
// printPreviewToolStripMenuItem
//
this.printPreviewToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("printPreviewToolStripMenuItem.Image")));
this.printPreviewToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.printPreviewToolStripMenuItem.Name = "printPreviewToolStripMenuItem";
this.printPreviewToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.printPreviewToolStripMenuItem.Text = "Print Pre&view";
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(143, 6);
//
// exitToolStripMenuItem
//
this.exitToolStripMenuItem.Name = "exitToolStripMenuItem";
this.exitToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.exitToolStripMenuItem.Text = "E&xit";
//
// editToolStripMenuItem
//
this.editToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.undoToolStripMenuItem,
this.redoToolStripMenuItem,
this.toolStripSeparator3,
this.cutToolStripMenuItem,
this.copyToolStripMenuItem,
this.pasteToolStripMenuItem,
this.toolStripSeparator4,
this.selectAllToolStripMenuItem});
this.editToolStripMenuItem.Name = "editToolStripMenuItem";
this.editToolStripMenuItem.Size = new System.Drawing.Size(39, 20);
this.editToolStripMenuItem.Text = "&Edit";
//
// undoToolStripMenuItem
//
this.undoToolStripMenuItem.Name = "undoToolStripMenuItem";
this.undoToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Z)));
this.undoToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.undoToolStripMenuItem.Text = "&Undo";
//
// redoToolStripMenuItem
//
this.redoToolStripMenuItem.Name = "redoToolStripMenuItem";
this.redoToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Y)));
this.redoToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.redoToolStripMenuItem.Text = "&Redo";
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(141, 6);
//
// cutToolStripMenuItem
//
this.cutToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("cutToolStripMenuItem.Image")));
this.cutToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.cutToolStripMenuItem.Name = "cutToolStripMenuItem";
this.cutToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.X)));
this.cutToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.cutToolStripMenuItem.Text = "Cu&t";
//
// copyToolStripMenuItem
//
this.copyToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("copyToolStripMenuItem.Image")));
this.copyToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.copyToolStripMenuItem.Name = "copyToolStripMenuItem";
this.copyToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.C)));
this.copyToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.copyToolStripMenuItem.Text = "&Copy";
//
// pasteToolStripMenuItem
//
this.pasteToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("pasteToolStripMenuItem.Image")));
this.pasteToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Magenta;
this.pasteToolStripMenuItem.Name = "pasteToolStripMenuItem";
this.pasteToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.V)));
this.pasteToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.pasteToolStripMenuItem.Text = "&Paste";
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(141, 6);
//
// selectAllToolStripMenuItem
//
this.selectAllToolStripMenuItem.Name = "selectAllToolStripMenuItem";
this.selectAllToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.selectAllToolStripMenuItem.Text = "Select &All";
//
// toolsToolStripMenuItem
//
this.toolsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.customizeToolStripMenuItem,
this.optionsToolStripMenuItem});
this.toolsToolStripMenuItem.Name = "toolsToolStripMenuItem";
this.toolsToolStripMenuItem.Size = new System.Drawing.Size(47, 20);
this.toolsToolStripMenuItem.Text = "&Tools";
//
// customizeToolStripMenuItem
//
this.customizeToolStripMenuItem.Name = "customizeToolStripMenuItem";
this.customizeToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
this.customizeToolStripMenuItem.Text = "&Customize";
//
// optionsToolStripMenuItem
//
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
this.optionsToolStripMenuItem.Text = "&Options";
//
// helpToolStripMenuItem
//
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.contentsToolStripMenuItem,
this.indexToolStripMenuItem,
this.searchToolStripMenuItem,
this.toolStripSeparator5,
this.aboutToolStripMenuItem});
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
this.helpToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
this.helpToolStripMenuItem.Text = "&Help";
//
// contentsToolStripMenuItem
//
this.contentsToolStripMenuItem.Name = "contentsToolStripMenuItem";
this.contentsToolStripMenuItem.Size = new System.Drawing.Size(122, 22);
this.contentsToolStripMenuItem.Text = "&Contents";
//
// indexToolStripMenuItem
//
this.indexToolStripMenuItem.Name = "indexToolStripMenuItem";
this.indexToolStripMenuItem.Size = new System.Drawing.Size(122, 22);
this.indexToolStripMenuItem.Text = "&Index";
//
// searchToolStripMenuItem
//
this.searchToolStripMenuItem.Name = "searchToolStripMenuItem";
this.searchToolStripMenuItem.Size = new System.Drawing.Size(122, 22);
this.searchToolStripMenuItem.Text = "&Search";
//
// toolStripSeparator5
//
this.toolStripSeparator5.Name = "toolStripSeparator5";
this.toolStripSeparator5.Size = new System.Drawing.Size(119, 6);
//
// aboutToolStripMenuItem
//
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(122, 22);
this.aboutToolStripMenuItem.Text = "&About...";
//
// openFileDialog
//
this.openFileDialog.FileName = "openFileDialog";
this.openFileDialog.FileOk += new System.ComponentModel.CancelEventHandler(this.openFileDialog_FileOk);
//
// pictureBox1
//
this.pictureBox1.Location = new System.Drawing.Point(12, 40);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(200, 344);
this.pictureBox1.TabIndex = 1;
this.pictureBox1.TabStop = false;
//
// button1
//
this.button1.Location = new System.Drawing.Point(13, 391);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Initialize";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(95, 391);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 3;
this.button2.Text = "Single Step";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(9, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(73, 13);
this.label1.TabIndex = 5;
this.label1.Text = "Source Image";
//
// pictureBox2
//
this.pictureBox2.Location = new System.Drawing.Point(218, 40);
this.pictureBox2.Name = "pictureBox2";
this.pictureBox2.Size = new System.Drawing.Size(200, 344);
this.pictureBox2.TabIndex = 6;
this.pictureBox2.TabStop = false;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(218, 24);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(50, 13);
this.label2.TabIndex = 7;
this.label2.Text = "Analyzed";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(630, 40);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textBox1.Size = new System.Drawing.Size(408, 344);
this.textBox1.TabIndex = 8;
//
// pictureBox3
//
this.pictureBox3.Location = new System.Drawing.Point(424, 40);
this.pictureBox3.Name = "pictureBox3";
this.pictureBox3.Size = new System.Drawing.Size(200, 344);
this.pictureBox3.TabIndex = 9;
this.pictureBox3.TabStop = false;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(421, 24);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(50, 13);
this.label3.TabIndex = 10;
this.label3.Text = "Analyzed";
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1051, 421);
this.Controls.Add(this.label3);
this.Controls.Add(this.pictureBox3);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.pictureBox2);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.mainMenu);
this.MainMenuStrip = this.mainMenu;
this.Name = "MainForm";
this.Text = "IIgs Sprite Compiler";
this.mainMenu.ResumeLayout(false);
this.mainMenu.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.MenuStrip mainMenu;
private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem newToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem openToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator;
private System.Windows.Forms.ToolStripMenuItem saveToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem saveAsToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripMenuItem printToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem printPreviewToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripMenuItem exitToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem editToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem undoToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem redoToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
private System.Windows.Forms.ToolStripMenuItem cutToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem copyToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem pasteToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripMenuItem selectAllToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem toolsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem customizeToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem contentsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem indexToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem searchToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator5;
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
private System.Windows.Forms.OpenFileDialog openFileDialog;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.PictureBox pictureBox2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.PictureBox pictureBox3;
private System.Windows.Forms.Label label3;
}
}

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using SpriteCompiler.AI;
using SpriteCompiler.AI.Queue;
using SpriteCompiler.Helpers;
using SpriteCompiler.Problem;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpriteCompiler.GUI
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
private void newToolStripMenuItem_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
}
private void openFileDialog_FileOk(object sender, CancelEventArgs e)
{
}
private Bitmap source = null;
private Bitmap Expand(Bitmap src, int width, int height)
{
// Create a bitmap exactly the same size as the picture box
var bitmap = new Bitmap(width, height);
using (var g = Graphics.FromImage(bitmap))
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.DrawImage(src, 0, 0, bitmap.Width, bitmap.Height);
}
return bitmap;
}
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
// Load the image from the file
source = new Bitmap(openFileDialog.FileName);
pictureBox1.Image = Expand(source, pictureBox1.ClientSize.Width, pictureBox1.ClientSize.Height);
pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
// Load and analyze the image...
}
}
private SpriteGeneratorSearchProblem problem;
private SpriteGeneratorState initialState = null;
private ISearch<CodeSequence, SpriteGeneratorState, SpriteGeneratorSearchNode, IntegerCost> search;
private InspectableTreeSearch strategy;
private void button1_Click(object sender, EventArgs e)
{
var bgcolor = source.GetPixel(0, 0);
var record = BrutalDeluxeClassifier.Decompose(source, bgcolor);
var classified = new Bitmap(source.Width, source.Height);
for (int y = 0; y < source.Height; y++)
{
for (int x = 0; x < (source.Width / 2); x++)
{
// A mask value of 255 (0xFF) is a tansparent pair of pixels, use the background color
var color = BrutalDeluxeClassifier.ToRGB(record.Classes[x, y]);
classified.SetPixel(2 * x, y, color);
classified.SetPixel(2 * x + 1, y, color);
}
}
pictureBox3.Image = Expand(classified, pictureBox3.ClientSize.Width, pictureBox3.ClientSize.Height); ;
pictureBox3.SizeMode = PictureBoxSizeMode.Zoom;
var rb_record = BrutalDeluxeClassifier.DecomposeIntoRedBlueImageMap(source, bgcolor);
var rb_classified = new Bitmap(source.Width, source.Height);
for (int y = 0; y < source.Height; y++)
{
for (int x = 0; x < (source.Width / 2); x++)
{
// A mask value of 255 (0xFF) is a tansparent pair of pixels, use the background color
var color = BrutalDeluxeClassifier.ToRGB(rb_record.Classes[x, y]);
rb_classified.SetPixel(2 * x, y, color);
rb_classified.SetPixel(2 * x + 1, y, color);
}
}
pictureBox2.Image = Expand(rb_classified, pictureBox2.ClientSize.Width, pictureBox2.ClientSize.Height); ;
pictureBox2.SizeMode = PictureBoxSizeMode.Zoom;
var histogram = BrutalDeluxeClassifier.GenerateStatistics(rb_record);
textBox1.Clear();
textBox1.AppendText("Most Common Values\n");
textBox1.AppendText("------------------\n");
foreach (var stat in histogram.OrderByDescending(x => x.Value).Take(10))
{
textBox1.AppendText(String.Format("0x{0:X} : {1}\n", stat.Key, stat.Value));
}
// Initialize the search
var maxCycles = 5 + source.Height * (3 + (source.Width / 4 * 31) - 1 + 41) - 1;
problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
initialState = SpriteGeneratorState.Init(rb_record.SpriteData);
var expander = new SpriteGeneratorNodeExpander();
strategy = new InspectableTreeSearch(expander);
strategy.Initialize(problem, initialState);
}
private void button2_Click(object sender, EventArgs e)
{
// Execute one step of the search
var node = strategy.SearchStep(problem);
foreach (var n in strategy.Solution(node))
{
textBox1.AppendText(String.Format("{0}: {1} ; {2} cycles\n", n.Depth, n.Action, n.PathCost));
}
textBox1.AppendText(node.State.ToString() + "\n");
}
public class InspectableTreeSearch : AbstractSearchStrategy<CodeSequence, SpriteGeneratorState, SpriteGeneratorSearchNode, IntegerCost>
{
private IQueue<SpriteGeneratorSearchNode> fringe;
public InspectableTreeSearch(INodeExpander<CodeSequence, SpriteGeneratorState, SpriteGeneratorSearchNode, IntegerCost> expander)
: base(expander)
{
}
public void Initialize(SpriteGeneratorSearchProblem problem, SpriteGeneratorState initialState)
{
// Create a new fringe
// fringe = new Adapters.QueueAdapter<SpriteGeneratorSearchNode, IntegerCost>();
fringe = new LIFO<SpriteGeneratorSearchNode>();
// Add the initial state to the fringe
fringe.Enqueue(Expander.CreateNode(initialState));
}
public SpriteGeneratorSearchNode SearchStep(SpriteGeneratorSearchProblem problem)
{
// If the fringe is empty, return null to indicate that no solution was found
if (fringe.Empty)
{
return null;
}
// Select the next node
var node = fringe.Remove();
// If the node is a solution, then we're done! Otherwise expand the node and add to the queue
if (!problem.IsGoal(node.State))
{
AddNodes(fringe, node, problem);
}
// Return the node that we selected to the caller
return node;
}
/// <summary>
/// Generic tree search. See page 72 in Russell and Norvig
/// </summary>
protected override void AddNodes(IQueue<SpriteGeneratorSearchNode> fringe, SpriteGeneratorSearchNode node, ISearchProblem<CodeSequence, SpriteGeneratorState, IntegerCost> problem)
{
fringe.AddRange(Expander.Expand(problem, node));
}
}
}
}

View File

@ -0,0 +1,244 @@
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
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type or mimetype. Type corresponds to a .NET class that support
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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-->
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<value>179</value>
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</root>

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpriteCompiler.GUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SpriteCompiler.GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SpriteCompiler.GUI")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("da09c3ea-7742-4faf-bab9-6b39e994090d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SpriteCompiler.GUI.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SpriteCompiler.GUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SpriteCompiler.GUI.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpriteCompiler.GUI</RootNamespace>
<AssemblyName>SpriteCompiler.GUI</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpriteCompiler\SpriteCompiler.csproj">
<Project>{56f54ca9-17c1-45c6-915b-6fabf4dae5d0}</Project>
<Name>SpriteCompiler</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -70,7 +70,7 @@ namespace SpriteCompiler.Test
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create(80); // max budget of 80 cycles
var search = SpriteGeneratorSearchProblem.Create(100); // max budget of 100 cycles
var sprite = new List<SpriteByte>
{
new SpriteByte(0x11, 0x00, 3),
@ -97,6 +97,76 @@ namespace SpriteCompiler.Test
// Assert : The initial state IS the goal state
WriteOutSolution(solution);
// TCS ; 2 cycles
// LDA 04,s ; 5 cycles
// AND #$0F00 ; 3 cycles
// ORA #$1011 ; 3 cycles
// STA 04,s ; 5 cycles
// LDA #$1111 ; 3 cycles
// STA 03,s ; 5 cycles
// STA A2,s ; 5 cycles
// LDA A4,s ; 5 cycles
// AND #$0F00 ; 3 cycles
// ORA #$2011 ; 3 cycles
// STA A4,s ; 5 cycles
// TSC ; 2 cycles
// ADC #321 ; 3 cycles
// TCS ; 2 cycles
// LDA 00,s ; 5 cycles
// AND #$00F0 ; 3 cycles
// ORA #$1101 ; 3 cycles
// STA 00,s ; 5 cycles
// LDA 03,s ; 5 cycles
// AND #$0F00 ; 3 cycles
// ORA #$2012 ; 3 cycles
// STA 03,s ; 5 cycles
// LDA #$1211 ; 3 cycles
// STA 02,s ; 5 cycles
//; Total Cost = 94 cycles
initialHeuristic.Should().BeLessOrEqualTo(solution.Last().PathCost);
}
[TestMethod]
public void TestLines_1_To_4()
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create(200); // max budget of 200 cycles
var sprite = new List<SpriteByte>
{
new SpriteByte(0x11, 0x00, 3),
new SpriteByte(0x11, 0x00, 4),
new SpriteByte(0x10, 0x0F, 5),
new SpriteByte(0x11, 0x00, 162),
new SpriteByte(0x11, 0x00, 163),
new SpriteByte(0x11, 0x00, 164),
new SpriteByte(0x20, 0x0F, 165),
new SpriteByte(0x01, 0xF0, 321),
new SpriteByte(0x11, 0x00, 322),
new SpriteByte(0x11, 0x00, 323),
new SpriteByte(0x12, 0x00, 324),
new SpriteByte(0x20, 0x0F, 325),
new SpriteByte(0x01, 0xF0, 481),
new SpriteByte(0x11, 0x00, 482),
new SpriteByte(0x11, 0x00, 483),
new SpriteByte(0x11, 0x00, 484),
new SpriteByte(0x11, 0x00, 485),
new SpriteByte(0x11, 0x00, 486)
};
// Act : solve the problem
var initialState = SpriteGeneratorState.Init(sprite);
var initialHeuristic = problem.Heuristic(initialState);
var solution = search.Search(problem, initialState);
// Assert : The initial state IS the goal state
WriteOutSolution(solution);
}
private void WriteOutSolution(IEnumerable<SpriteGeneratorSearchNode> solution, IntegerCost h0 = null)

View File

@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteCompiler.Test", "Spri
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AI.Test", "AI.Test\AI.Test.csproj", "{D76DB013-8897-4C2D-ACF3-FB55585D3677}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteCompiler.GUI", "SpriteCompiler.GUI\SpriteCompiler.GUI.csproj", "{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -27,6 +29,10 @@ Global
{D76DB013-8897-4C2D-ACF3-FB55585D3677}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D76DB013-8897-4C2D-ACF3-FB55585D3677}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D76DB013-8897-4C2D-ACF3-FB55585D3677}.Release|Any CPU.Build.0 = Release|Any CPU
{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA09C3EA-7742-4FAF-BAB9-6B39E994090D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -30,7 +30,7 @@
public int Depth { get { return depth; } }
public S State { get { return state; } }
public C EstCost { get { return PathCost; } }
public virtual C EstCost { get { return PathCost; } }
public C StepCost
{

View File

@ -59,7 +59,7 @@
///
/// </summary>
/// <param name="problem"></param>
/// <param name="fringe">Must be initialize -- usually that means being empty</param>
/// <param name="fringe">Must be initialized -- usually that means being empty</param>
/// <param name="initialState"></param>
/// <returns></returns>
public virtual IEnumerable<T> Search(ISearchProblem<A, S, C> problem, IQueue<T> fringe, S initialState)
@ -80,12 +80,12 @@
AddNodes(fringe, node, problem);
}
return Enumerable.Empty<T>();
return Enumerable.Empty<T>();
}
/// <summary>
/// When it's time to actually expand a node and add the new states to the fringe, different
/// algorhtms can make different choices
/// algorithms can make different choices
/// </summary>
/// <param name="fringe"></param>
/// <param name="node"></param>

View File

@ -2,9 +2,12 @@
{
using System;
public interface IHeuristicSearchNodeWithMemory<A, S, T, C> : IHeuristicSearchNode<A, S, T, C> where C : ICost<C>
{
C F { get; set; }
}
public interface IHeuristicSearchNode<A, S, T, C> : ISearchNode<A, S, T, C> where C : ICost<C>
{
C EstCost { get; }
}
public class HeuristicSearchNode<A, S, T, C> : AbstractSearchNode<A, S, T, C>, IHeuristicSearchNode<A, S, T, C>
@ -19,7 +22,7 @@
public C Heuristic { get; set; }
public C EstCost
public override C EstCost
{
get
{

View File

@ -2,11 +2,21 @@
{
using System;
public static class CostExtensions
{
public static C Max<C>(this C left, C right) where C : ICost<C>
{
return (left.CompareTo(right) >= 0)
? left
: right;
}
}
public interface ICost<C> : IComparable<C>
{
C Add(C value);
// Number theoretic values, i.e. C + ZERO = C, C * ONE = C
// Number theoretic values, i.e. C + ZERO = C, C * ONE = C
C Zero();
C One();
C Maximum();

View File

@ -9,6 +9,6 @@
/// Perform a new search on the specified search problem using the given
/// initial state as a starting point. The method will return an empty
/// list on failure.
IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState);
IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState);
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
public interface IQueue<T>
{
void Clear();

View File

@ -0,0 +1,88 @@
namespace SpriteCompiler.AI
{
using Queue;
using System;
using System.Linq;
#if False
public class RecursiveBestFirstSearch<A, S, T, C> : BestFirstSearch<A, S, T, C>
where T : IHeuristicSearchNodeWithMemory<A, S, T, C>
where C : ICost<C>, new()
{
public RecursiveBestFirstSearch(ISearchStrategy<A, S, T, C> search, Func<IQueue<T>> fringe)
: base(search, fringe)
{
}
}
public class RecursiveBestFirstSearchStrategy<A, S, T, C> : AbstractSearchStrategy<A, S, T, C>
where T : IHeuristicSearchNodeWithMemory<A, S, T, C>
where C : ICost<C>, new()
{
private static readonly C Cost = new C();
private ISearchProblem<A, S, C> problem;
public RecursiveBestFirstSearchStrategy(INodeExpander<A, S, T, C> expander)
: base(expander)
{
}
public override System.Collections.Generic.IEnumerable<T> Search(ISearchProblem<A, S, C> problem, IQueue<T> fringe, S initialState)
{
RBFS(Expander.CreateNode(initialState), Cost.Zero(), Cost.Maximum());
}
private C RBFS(T node, C F_N, C bound)
{
var f_N = problem.Heuristic(node.State);
if (f_N.CompareTo(bound) > 0)
{
return f_N;
}
if (problem.IsGoal(node.State))
{
throw new Exception();
}
var children = Expander.Expand(problem, node);
if (!children.Any())
{
return Cost.Maximum();
}
foreach (var N_i in children)
{
if (f_N.CompareTo(F_N) < 0)
{
N_i.F = F_N.Max(N_i.EstCost);
}
else
{
N_i.F = N_i.EstCost;
}
}
children = children.OrderBy(x => x.F);
/*
RBFS (node: N, value: F(N), bound: B)
IF f(N)>B, RETURN f(N)
IF N is a goal, EXIT algorithm
IF N has no children, RETURN infinity
FOR each child Ni of N,
IF f(N)<F(N), F[i] := MAX(F(N),f(Ni))
ELSE F[i] := f(Ni)
sort Ni and F[i] in increasing order of F[i]
IF only one child, F[2] := infinity
WHILE (F[1] <= B and F[1] < infinity)
F[1] := RBFS(N1, F[1], MIN(B, F[2]))
insert Ni and F[1] in sorted order
RETURN F[1]
*/
}
}
#endif
}

View File

@ -0,0 +1,20 @@
namespace SpriteCompiler.AI
{
using Queue;
using System;
public class SimplifiedMemoryBoundedAStarSearch<A, S, T, C> : BestFirstSearch<A, S, T, C>
where T : ISMASearchNode<A, S, T, C>
where C : ICost<C>, new()
{
public SimplifiedMemoryBoundedAStarSearch(ISearchStrategy<A, S, T, C> search, Func<IQueue<T>> fringe)
: base(search, fringe)
{
}
}
public interface ISMASearchNode<A, S, T, C> : IHeuristicSearchNode<A, S, T, C> where C : ICost<C>
{
C BestForgottenSuccessor { get; }
}
}

View File

@ -14,7 +14,6 @@
where C : ICost<C>
{
private readonly SimplePriorityQueue<T, C> queue = new SimplePriorityQueue<T, C>();
public bool Empty { get { return queue.Count == 0; } }
public void AddRange(IEnumerable<T> items)

View File

@ -0,0 +1,426 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpriteCompiler.Helpers
{
public static class BrutalDeluxeClassifier
{
public static bool IsYellow(this ByteColor color) { return ByteColor.YELLOW.Equals(color); }
public static bool IsOrange(this ByteColor color) { return ByteColor.ORANGE.Equals(color); }
public static bool IsRed(this ByteColor color) { return ByteColor.RED.Equals(color); }
public static bool IsBlue(this ByteColor color) { return ByteColor.BLUE.Equals(color); }
public static bool IsGreen(this ByteColor color) { return ByteColor.GREEN.Equals(color); }
public sealed class Palette
{
private IDictionary<Color, int> palette = new Dictionary<Color, int>();
public Color? MaskColor { get; set; }
public int this[Color key]
{
get
{
return palette[key];
}
set
{
palette[key] = value;
}
}
public bool Contains(Color color)
{
return palette.ContainsKey(color);
}
public int Count { get { return palette.Count; } }
public int RGBToData(Color rgb)
{
if (MaskColor.HasValue && rgb.Equals(MaskColor.Value))
{
// Always set masked data values to zero by convention
return 0x0;
}
else
{
return palette[rgb];
}
}
public int RGBToMask(Color rgb)
{
if (MaskColor.HasValue && rgb.Equals(MaskColor.Value))
{
return 0xF;
}
else
{
return 0x0;
}
}
}
public enum ByteColor
{
GREEN,
YELLOW,
BLUE,
ORANGE,
PURPLE,
RED
}
public static Color ToRGB(ByteColor color)
{
switch (color)
{
case ByteColor.GREEN: return Color.PaleGreen;
case ByteColor.YELLOW: return Color.Yellow;
case ByteColor.BLUE: return Color.Blue;
case ByteColor.ORANGE: return Color.Orange;
case ByteColor.PURPLE: return Color.Purple;
case ByteColor.RED: return Color.Red;
}
return Color.Transparent;
}
public struct ColoredSpriteData
{
public int Offset;
public ByteColor Color;
public int Data;
public int Mask;
}
public static ByteColor RedBlueClassifier(int mask)
{
if (mask == 0x00) return ByteColor.RED;
if (mask == 0xFF) return ByteColor.GREEN;
return ByteColor.BLUE;
}
public static ByteColor YellowBlueClassifier(int mask)
{
if (mask == 0x00) return ByteColor.YELLOW;
if (mask == 0xFF) return ByteColor.GREEN;
return ByteColor.BLUE;
}
public static Tuple<List<ByteColor>, List<ByteColor>>[] ReductionRules = new []
{
// B-R-R-B -> P-P-P-P
Tuple.Create(new List<ByteColor> { ByteColor.BLUE, ByteColor.RED, ByteColor.RED, ByteColor.GREEN }, new List<ByteColor> { ByteColor.PURPLE, ByteColor.PURPLE, ByteColor.PURPLE, ByteColor.PURPLE }),
Tuple.Create(new List<ByteColor> { ByteColor.GREEN, ByteColor.RED, ByteColor.GREEN }, new List<ByteColor> { ByteColor.GREEN, ByteColor.YELLOW, ByteColor.YELLOW })
};
public static List<ByteColor> Extend(List<ByteColor> neighbors, ByteColor current)
{
// Base case: Just append to an empty list
int n = neighbors.Count;
if (n == 0)
{
neighbors.Add(current);
return neighbors;
}
// Interesting cases
//
// ORANGE + ORANGE + YELLOW + YELLOW = RED + RED + RED + RED
// RED + YELLOW + YELLOW = RED + RED + RED
// YELLOW + YELLOW = ORANGE + ORANGE
// YELLOW + BLUE = PURPLE + PURPLE
// BLUE + YELLOW = PURPLE + PURPLE
// BLUE + BLUE = PURPLE + PURPLE
//
// Everything else just appends the current classification
if (current.IsYellow())
{
// Check to see if we have a new red span
if (n >= 3 && neighbors[n-1].IsYellow() && neighbors[n-2].IsOrange() && neighbors[n-3].IsOrange())
{
neighbors[n - 3] = neighbors[n - 2] = neighbors[n - 1] = ByteColor.RED;
neighbors.Add(ByteColor.RED);
return neighbors;
}
if (n >= 2 && neighbors[n-1].IsYellow() && neighbors[n-2].IsRed())
{
neighbors[n - 1] = ByteColor.RED;
neighbors.Add(ByteColor.RED);
return neighbors;
}
if (neighbors[n-1].IsYellow())
{
neighbors[n - 1] = ByteColor.ORANGE;
neighbors.Add(ByteColor.ORANGE);
return neighbors;
}
if (neighbors[n - 1].IsBlue())
{
neighbors[n - 1] = ByteColor.PURPLE;
neighbors.Add(ByteColor.PURPLE);
return neighbors;
}
}
else if (current.IsBlue())
{
if (neighbors[n - 1].IsYellow())
{
neighbors[n - 1] = ByteColor.ORANGE;
neighbors.Add(ByteColor.ORANGE);
return neighbors;
}
if (neighbors[n - 1].IsBlue())
{
neighbors[n - 1] = ByteColor.PURPLE;
neighbors.Add(ByteColor.PURPLE);
return neighbors;
}
}
neighbors.Add(current);
return neighbors;
}
public static Palette ExtractColorPalette(Bitmap bitmap, Color? maskColor = null)
{
var palette = new Palette();
int nextIndex = 1;
for (int r = 0; r < bitmap.Height; r++)
{
for (int w = 0; w < bitmap.Width; w++)
{
var rgb = bitmap.GetPixel(w, r);
if (!palette.Contains(rgb))
{
if (palette.Count >= 16)
{
throw new Exception("Image cannot have more than 15 unique colors");
}
palette[rgb] = nextIndex++;
}
}
}
palette.MaskColor = maskColor;
return palette;
}
public static int[,] Extract4BitPixelData(Bitmap bitmap, Palette palette)
{
var data_buffer = new int[bitmap.Width, bitmap.Height];
for (int r = 0; r < bitmap.Height; r++)
{
for (int w = 0; w < bitmap.Width; w++)
{
data_buffer[w, r] = palette.RGBToData(bitmap.GetPixel(w, r));
}
}
return data_buffer;
}
public static int[,] Extract4BitPixelMask(Bitmap bitmap, Palette palette)
{
var mask_buffer = new int[bitmap.Width, bitmap.Height];
for (int r = 0; r < bitmap.Height; r++)
{
for (int w = 0; w < bitmap.Width; w++)
{
mask_buffer[w, r] = palette.RGBToMask(bitmap.GetPixel(w, r));
}
}
return mask_buffer;
}
public static int[,] Decimate(int[,] fourBitData)
{
// Conver the 4-bit data into bytes
int width = fourBitData.GetLength(0);
int height = fourBitData.GetLength(1);
var byte_buffer = new int[width / 2, height];
for (int r = 0; r <height; r++)
{
for (int w = 0; w < width; w += 2)
{
byte_buffer[w / 2, r] = ((fourBitData[w, r] << 4) + fourBitData[w + 1, r]);
}
}
return byte_buffer;
}
public class SpriteBitmapRecord
{
public int[,] Data;
public int[,] Mask;
public ByteColor[,] Classes;
public List<ColoredSpriteData> SpriteData;
}
public static IDictionary<int, int> GenerateStatistics(SpriteBitmapRecord record)
{
// Look at the data and find top 16-bit patterns in the image (scan the data/mask arrays and create a list of all 16-bit values)
// NOTE: These are overlapping values, a pattern of 0xAA 0x55 0xAA will give values of 0x55AA and 0xAA55
var data = record.Data;
var mask = record.Mask;
var width = data.GetLength(0);
var height = data.GetLength(1);
var histogram = new Dictionary<int, int>();
for (int row = 0; row < height; row++)
{
for (int col = 1; col < width; col++)
{
if (mask[col, row] == 0x00 && mask[col - 1, row] == 0x00)
{
var value = data[col, row] * 256 + data[col - 1, row];
if (!histogram.ContainsKey(value))
{
histogram[value] = 0;
}
histogram[value] += 1;
}
}
}
return histogram;
}
public static SpriteBitmapRecord DecomposeIntoRedBlueImageMap(Bitmap bitmap, Color? maskColor = null)
{
var sprite = new List<ColoredSpriteData>();
// Build the palette of this sprite image
var palette = ExtractColorPalette(bitmap, maskColor);
// Get the 4-bit data and mask arrays
var data = Decimate(Extract4BitPixelData(bitmap, palette));
var mask = Decimate(Extract4BitPixelMask(bitmap, palette));
// Start scanning the data, row by row. Each line is so far away from the
// previous line that we always reset
var width = data.GetLength(0);
var height = data.GetLength(1);
var classes = new ByteColor[width, height];
for (int row = 0; row < height; row++)
{
for (int col = 0; col < width; col++)
{
classes[col, row] = RedBlueClassifier(mask[col, row]);
}
// Once a full row is classified, create the sprite data
for (int col = 0; col < width; col++)
{
if (mask[col, row] == 0xFF)
{
continue;
}
sprite.Add(new ColoredSpriteData
{
Color = classes[col, row],
Offset = row * 160 + col,
Mask = mask[col, row],
Data = data[col, row]
});
}
}
return new SpriteBitmapRecord
{
Data = data,
Mask = mask,
Classes = classes,
SpriteData = sprite
};
}
public static SpriteBitmapRecord Decompose(Bitmap bitmap, Color? maskColor = null)
{
// Classified the data according to the method described at http://www.brutaldeluxe.fr/products/crossdevtools/mrspritetech/index.html
//
// GREEN : is skipped (this is a sparse structure)
// YELLOW : Solid, isolated byte (-- -- XX -- --)
// BLUE : Mixed, isolated byte (-- -- -X -- --)
// ORANGE : Solid, isolated word (-- -- XX XX -- --)
// PURPLE : Mixed, isolated word (-- -- -X XX -- --) at least 1 pixel out of 4.
// RED: : At least 4 solid pixels (-- -- XX XX XX XX ...)
//
// A yellow can turn into a purple or red
// A blue can be turned into a purple
var sprite = new List<ColoredSpriteData>();
// Build the palette of this sprite image
var palette = ExtractColorPalette(bitmap, maskColor);
// Get the 4-bit data and mask arrays
var data = Decimate(Extract4BitPixelData(bitmap, palette));
var mask = Decimate(Extract4BitPixelMask(bitmap, palette));
// Start scanning the data, row by row. Each line is so far away from the
// previous line that we always reset
var width = data.GetLength(0);
var height = data.GetLength(1);
var classes = new ByteColor[width, height];
for (int row = 0; row < height; row++)
{
var classification = new List<ByteColor>();
for (int col = 0; col < width; col++)
{
classes[col, row] = YellowBlueClassifier(mask[col, row]);
classification = Extend(classification, classes[col, row]);
}
// Once a full row is classified, create the sprite data
for (int col = 0; col < width; col++)
{
classes[col, row] = classification[col];
if (classification[col].IsGreen())
{
continue;
}
sprite.Add(new ColoredSpriteData
{
Color = classification[col],
Offset = row * 160 + col,
Mask = mask[col, row],
Data = data[col, row]
});
}
}
return new SpriteBitmapRecord
{
Data = data,
Mask = mask,
Classes = classes,
SpriteData = sprite
};
}
}
}

View File

@ -4,16 +4,21 @@
using SpriteCompiler.AI.Queue;
using System;
public sealed class SpriteGeneratorSearchProblem
public sealed class SpriteGeneratorSearchProblem : SearchProblem<CodeSequence, SpriteGeneratorState, IntegerCost>
{
public static ISearchProblem<CodeSequence, SpriteGeneratorState, IntegerCost> CreateSearchProblem()
public SpriteGeneratorSearchProblem()
: base(
new SpriteGeneratorGoalTest(),
new SpriteGeneratorStepCost(),
new SpriteGeneratorSuccessorFunction(),
new SpriteGeneratorHeuristicFunction()
)
{
var goalTest = new SpriteGeneratorGoalTest();
var stepCost = new SpriteGeneratorStepCost();
var successors = new SpriteGeneratorSuccessorFunction();
var heuristic = new SpriteGeneratorHeuristicFunction();
}
return new SearchProblem<CodeSequence, SpriteGeneratorState, IntegerCost>(goalTest, stepCost, successors, heuristic);
public static SpriteGeneratorSearchProblem CreateSearchProblem()
{
return new SpriteGeneratorSearchProblem();
}
public static ISearch<CodeSequence, SpriteGeneratorState, SpriteGeneratorSearchNode, IntegerCost> Create()

View File

@ -16,6 +16,11 @@
// Histogram of all possible words -- includes overlaps, e.g. $11 $11 $11 $11 = ($1111, 3)
public static IDictionary<ushort, int> DATASET_SOLID_WORDS = null;
public static SpriteGeneratorState Init(IEnumerable<Helpers.BrutalDeluxeClassifier.ColoredSpriteData> bytes)
{
return Init(bytes.Select(x => new SpriteByte((byte)x.Data, (byte)x.Mask, (ushort)x.Offset)));
}
public static SpriteGeneratorState Init(IEnumerable<SpriteByte> bytes)
{
DATASET = bytes.OrderBy(x => x.Offset).ToList();
@ -139,7 +144,9 @@
// Flag that is cleared whenever there is a switch from
// 8/16-bit mode. It is reset once a PHA or STA occurs.
// A PEA instruction has no effect. This gates allowable
// state transition to prevent long REP/SEP seqences.
// state transition to prevent long REP/SEP seqences by ensuring
// that switching modes (2 cycles) is always treated as more
// expensive than a data store.
public bool AllowModeChange { get; set; }
public const byte LONG_A = 0x10;

View File

@ -81,7 +81,7 @@
// Get the list of remaining bytes by removing the closed list from the global sprite dataset
var open = state.RemainingBytes();
// If the open list is empty, there can be only one reaons -- we're in an 8-bit
// If the open list is empty, there can be only one reason -- we're in 8-bit
// mode.
if (!open.Any())
{
@ -107,11 +107,11 @@
// bytes and moving the stack forward a bit can allow the code to reach them without needing
// a second stack adjustment.
//
// 3. Set the stack to the first, right-most offset that end a sequence of solid bytes
// 3. Set the stack to the first, right-most offset that ends a sequence of solid bytes
if (!state.S.IsScreenOffset && state.A.IsScreenOffset && state.LongA)
{
// If the first byte is within 255 bytes of the accumulator, propose setting
// the stack to the accumulator value
// the stack to the accumulator value, which is the fastest
var delta = firstByte.Offset - state.A.Value;
if (delta >= 0 && delta < 256)
{

View File

@ -1,6 +1,7 @@
namespace SpriteCompiler
{
using Fclp;
using SpriteCompiler.Helpers;
using SpriteCompiler.Problem;
using System;
using System.Collections.Generic;
@ -9,6 +10,31 @@
public static class ExtensionMethods
{
public static void Dump(this SpriteCompiler.Helpers.BrutalDeluxeClassifier.ByteColor[,] array)
{
var rows = array.GetLength(1);
var cols = array.GetLength(0);
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < cols; c++)
{
char chr = ' ';
switch (array[c, r])
{
case BrutalDeluxeClassifier.ByteColor.BLUE: chr = 'B'; break;
case BrutalDeluxeClassifier.ByteColor.GREEN: chr = 'G'; break;
case BrutalDeluxeClassifier.ByteColor.ORANGE: chr = 'O'; break;
case BrutalDeluxeClassifier.ByteColor.PURPLE: chr = 'P'; break;
case BrutalDeluxeClassifier.ByteColor.RED: chr = 'R'; break;
case BrutalDeluxeClassifier.ByteColor.YELLOW: chr = 'Y'; break;
}
Console.Write(chr);
}
Console.Write(Environment.NewLine);
}
}
public static void Dump(this int[,] array)
{
var rows = array.GetLength(1);
@ -18,13 +44,13 @@
{
for (int c = 0; c < cols; c++)
{
Console.Write(array[c, r].ToString("X1"));
Console.Write(array[c, r].ToString("X2"));
}
Console.Write(Environment.NewLine);
}
}
}
public class ApplicationArguments
{
public List<string> Data { get; set; }
@ -91,84 +117,16 @@
// Handle the difference command line cases
if (!String.IsNullOrEmpty(filename))
{
var palette = new Dictionary<Color, int>();
int nextIndex = 1;
// Convert the image / mask to a paletted image
var bitmap = new Bitmap(filename);
int[,] data_buffer = new int[bitmap.Width, bitmap.Height];
int[,] mask_buffer = new int[bitmap.Width, bitmap.Height];
var record = BrutalDeluxeClassifier.Decompose(bitmap, maskColor);
Console.WriteLine(String.Format(" Image is {0} x {1}", bitmap.Width, bitmap.Height));
if (maskColor.HasValue)
{
palette[maskColor.Value] = 0;
}
for (int r = 0; r < bitmap.Height; r++)
{
for (int w = 0; w < bitmap.Width; w++)
{
var rgb = bitmap.GetPixel(w, r);
if (!palette.ContainsKey(rgb))
{
if (palette.Count >= 15)
{
throw new Exception("Image cannot have more than 15 unique colors");
}
palette[rgb] = nextIndex++;
}
data_buffer[w, r] = palette[rgb];
if (maskColor.HasValue)
{
if (rgb.Equals(maskColor.Value))
{
data_buffer[w, r] = 0x0;
mask_buffer[w, r] = 0xF;
}
else
{
data_buffer[w, r] = palette[rgb];
mask_buffer[w, r] = 0x0;
}
}
else
{
data_buffer[w, r] = palette[rgb];
}
}
}
data_buffer.Dump();
record.Data.Dump();
Console.WriteLine();
mask_buffer.Dump();
record.Mask.Dump();
Console.WriteLine();
record.Classes.Dump();
// Pair up pixels to build bytes
for (int r = 0; r < bitmap.Height; r++)
{
for (int w = 0; w < bitmap.Width; w += 2)
{
var mask_byte = (byte)((mask_buffer[w, r] << 4) + mask_buffer[w + 1, r]);
var data_byte = (byte)((data_buffer[w, r] << 4) + data_buffer[w + 1, r]);
var offset = (ushort)(r * 160 + (w / 2));
// Skip fully transparent bytes
if (mask_byte == 0xFF)
{
continue;
}
Console.WriteLine(String.Format("Adding ({0:X2}, {1:X2}, {2})", data_byte, mask_byte, offset));
sprite.Add(new SpriteByte(data_byte, mask_byte, offset));
}
}
initialState = SpriteGeneratorState.Init(sprite);
//initialState = SpriteGeneratorState.Init(sprite);
}
else if (data.Count == mask.Count)
{
@ -179,9 +137,8 @@
initialState = SpriteGeneratorState.Init(data);
}
var solution = search.Search(problem, initialState);
WriteOutSolution(solution);
//var solution = search.Search(problem, initialState);
//WriteOutSolution(solution);
}
}
}

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@ -37,13 +37,22 @@
<HintPath>..\packages\FluentCommandLineParser.1.4.3\lib\net35\FluentCommandLineParser.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Priority Queue, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OptimizedPriorityQueue.4.0.0\lib\net45\Priority Queue.dll</HintPath>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.5.0\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Priority Queue, Version=4.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OptimizedPriorityQueue.4.1.1\lib\net45\Priority Queue.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@ -57,6 +66,8 @@
<Compile Include="AI\AbstractSearchNode.cs" />
<Compile Include="AI\AbstractStateSpaceSearch.cs" />
<Compile Include="AI\AStarComparer.cs" />
<Compile Include="AI\RecursiveBestFirstSearch.cs" />
<Compile Include="AI\SimplifiedMemoryBoundedAStarSearch.cs" />
<Compile Include="AI\AStarSearch.cs" />
<Compile Include="AI\BestFirstSearch.cs" />
<Compile Include="AI\DepthNodeLimiter.cs" />
@ -88,6 +99,7 @@
<Compile Include="AI\SearchProblem.cs" />
<Compile Include="AI\GraphSearch.cs" />
<Compile Include="AI\TreeSearch.cs" />
<Compile Include="Helpers\BrutalDeluxeClassifier.cs" />
<Compile Include="Helpers\EnumerableExtensions.cs" />
<Compile Include="Problem\CodeSequence.cs" />
<Compile Include="AI\IntegerPathCost.cs" />

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="FluentCommandLineParser" version="1.4.3" targetFramework="net452" />
<package id="OptimizedPriorityQueue" version="4.0.0" targetFramework="net452" />
<package id="NLog" version="4.5.0" targetFramework="net452" />
<package id="OptimizedPriorityQueue" version="4.1.1" targetFramework="net452" />
</packages>