mirror of
https://github.com/lscharen/iigs-sprite-compiler.git
synced 2024-12-22 07:30:11 +00:00
122 lines
3.3 KiB
C#
122 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace SpriteCompiler.Problem
|
|
{
|
|
/// <summary>
|
|
/// A set of code sequences that can be used to generate sprites
|
|
/// </summary>
|
|
public abstract class CodeSequence
|
|
{
|
|
protected CodeSequence(int cycles)
|
|
{
|
|
CycleCount = cycles;
|
|
}
|
|
|
|
// Number of cycles that this code snippets takes to execute
|
|
public int CycleCount { get; private set; }
|
|
|
|
// Function to generate a new state based on the code's operation
|
|
public abstract SpriteGeneratorState Apply(SpriteGeneratorState state);
|
|
|
|
// Helper function for ToString implementations
|
|
protected string FormatLine(string label, string opcode, string operand, string comment)
|
|
{
|
|
return String.Format("{0}\t{1}\t{2}\t; {3}");
|
|
}
|
|
}
|
|
|
|
public sealed class MOVE_STACK : CodeSequence
|
|
{
|
|
private readonly int offset;
|
|
|
|
public MOVE_STACK(int offset)
|
|
: base(offset == 0 ? 2 : 5)
|
|
{
|
|
this.offset = offset;
|
|
}
|
|
|
|
public override SpriteGeneratorState Apply(SpriteGeneratorState state)
|
|
{
|
|
return state.Clone(_ =>
|
|
{
|
|
_.A = _.A.Add(offset);
|
|
_.S = _.A;
|
|
});
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
if (offset == 0)
|
|
{
|
|
return FormatLine("", "TCS", "", "2 cycles");
|
|
}
|
|
else
|
|
{
|
|
return String.Join("\n",
|
|
FormatLine("", "ADC", "#" + offset.ToString(), "3 cycles"),
|
|
FormatLine("", "TCS", "", "2 cycles")
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class SHORT_M : CodeSequence
|
|
{
|
|
public SHORT_M() : base(3) { }
|
|
|
|
public override SpriteGeneratorState Apply(SpriteGeneratorState state)
|
|
{
|
|
return state.Clone(_ => _.P |= 0x10);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return FormatLine("", "SEP", "#$10", "3 cycles");
|
|
}
|
|
}
|
|
|
|
public sealed class LONG_M : CodeSequence
|
|
{
|
|
public LONG_M() : base(3) { }
|
|
|
|
public override SpriteGeneratorState Apply(SpriteGeneratorState state)
|
|
{
|
|
return state.Clone(_ => _.P &= 0xEF);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return FormatLine("", "REP", "#$10", "3 cycles");
|
|
}
|
|
}
|
|
|
|
public sealed class STACK_REL_8_BIT_IMMEDIATE_STORE : CodeSequence
|
|
{
|
|
private readonly byte value;
|
|
private readonly byte offset;
|
|
|
|
public STACK_REL_8_BIT_IMMEDIATE_STORE(byte value, byte offset) : base(6) { this.value = value; this.offset = offset; }
|
|
|
|
public override SpriteGeneratorState Apply(SpriteGeneratorState state)
|
|
{
|
|
return state.Clone(_ =>
|
|
{
|
|
_.A = _.A.LoadConstant((_.A.Value & 0xFF00) | value);
|
|
_.RemoveByte((ushort)(offset + _.S.Value));
|
|
});
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Join("\n",
|
|
FormatLine("", "LDA", "#$" + value.ToString("X2"), "2 cycles"),
|
|
FormatLine("", "STA", offset.ToString("X2") + ",s", "4 cycles")
|
|
);
|
|
}
|
|
}
|
|
}
|