mirror of
https://github.com/jeremysrand/md2teach.git
synced 2024-12-26 21:32:12 +00:00
Add more to the makefiles to support building both the shell command and the babelfish translator which is the next step in supporting markdown.
This commit is contained in:
parent
76d20f76e6
commit
e54c22fdda
@ -8,7 +8,7 @@
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/* Begin PBXBuildFile section */
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||||
9D6532ED2626240800105D50 /* main.c in Sources */ = {isa = PBXBuildFile; fileRef = 9D6532EC2626240800105D50 /* main.c */; };
|
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9D6532EF2626240800105D50 /* Makefile in Sources */ = {isa = PBXBuildFile; fileRef = 9D6532EE2626240800105D50 /* Makefile */; };
|
||||
9D6532EF2626240800105D50 /* shell.mk in Sources */ = {isa = PBXBuildFile; fileRef = 9D6532EE2626240800105D50 /* shell.mk */; };
|
||||
9D6532F22626240800105D50 /* head.mk in CopyFiles */ = {isa = PBXBuildFile; fileRef = 9D6532F12626240800105D50 /* head.mk */; };
|
||||
9D6532F42626240800105D50 /* orca-asm in CopyFiles */ = {isa = PBXBuildFile; fileRef = 9D6532F32626240800105D50 /* orca-asm */; };
|
||||
9D6532F62626240800105D50 /* orca-cc in CopyFiles */ = {isa = PBXBuildFile; fileRef = 9D6532F52626240800105D50 /* orca-cc */; };
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@ -40,10 +40,12 @@
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/* End PBXCopyFilesBuildPhase section */
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||||
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/* Begin PBXFileReference section */
|
||||
9D406AA12644E8CF00747EE9 /* Makefile */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.make; path = Makefile; sourceTree = "<group>"; };
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||||
9D406AB12644EB6500747EE9 /* babelfish.mk */ = {isa = PBXFileReference; lastKnownFileType = text; path = babelfish.mk; sourceTree = "<group>"; };
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9D6532E42626240800105D50 /* md2teach */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = md2teach; sourceTree = BUILT_PRODUCTS_DIR; };
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9D6532EA2626240800105D50 /* doNotBuild */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = doNotBuild; sourceTree = BUILT_PRODUCTS_DIR; };
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9D6532EC2626240800105D50 /* main.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = main.c; sourceTree = "<group>"; };
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9D6532EE2626240800105D50 /* Makefile */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.make; path = Makefile; sourceTree = "<group>"; };
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9D6532EE2626240800105D50 /* shell.mk */ = {isa = PBXFileReference; lastKnownFileType = text; path = shell.mk; sourceTree = "<group>"; };
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9D6532F12626240800105D50 /* head.mk */ = {isa = PBXFileReference; lastKnownFileType = text; path = head.mk; sourceTree = "<group>"; };
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9D6532F32626240800105D50 /* orca-asm */ = {isa = PBXFileReference; lastKnownFileType = text.script.sh; path = "orca-asm"; sourceTree = "<group>"; };
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9D6532F52626240800105D50 /* orca-cc */ = {isa = PBXFileReference; lastKnownFileType = text.script.sh; path = "orca-cc"; sourceTree = "<group>"; };
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@ -82,6 +84,28 @@
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/* End PBXFrameworksBuildPhase section */
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/* Begin PBXGroup section */
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9D406A9C2644E80100747EE9 /* shell */ = {
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isa = PBXGroup;
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children = (
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9D6532EC2626240800105D50 /* main.c */,
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9D8125DA2634A539002F05F5 /* main.h */,
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9D8125DB2634A584002F05F5 /* io.h */,
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9D8125DC2634A584002F05F5 /* io.c */,
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9D8125E22634AC4A002F05F5 /* translate.h */,
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9D8125E32634AC4A002F05F5 /* translate.c */,
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9D8125F12634B4D4002F05F5 /* style.h */,
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9D8125F22634B4D4002F05F5 /* style.c */,
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);
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path = shell;
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sourceTree = "<group>";
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};
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9D406AB02644EB4E00747EE9 /* babelfish */ = {
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isa = PBXGroup;
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children = (
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);
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path = babelfish;
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sourceTree = "<group>";
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};
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9D6532DD2626240800105D50 = {
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isa = PBXGroup;
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children = (
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@ -104,17 +128,13 @@
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9D6532EB2626240800105D50 /* md2teach */ = {
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isa = PBXGroup;
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children = (
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9D6532EC2626240800105D50 /* main.c */,
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9D8125DA2634A539002F05F5 /* main.h */,
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9D8125DB2634A584002F05F5 /* io.h */,
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9D8125DC2634A584002F05F5 /* io.c */,
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9D8125E22634AC4A002F05F5 /* translate.h */,
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9D8125E32634AC4A002F05F5 /* translate.c */,
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9D8125F12634B4D4002F05F5 /* style.h */,
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9D8125F22634B4D4002F05F5 /* style.c */,
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9D406AA12644E8CF00747EE9 /* Makefile */,
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9D65330C2626246700105D50 /* md4c.c */,
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9D65330B2626246700105D50 /* md4c.h */,
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9D6532EE2626240800105D50 /* Makefile */,
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9D6532EE2626240800105D50 /* shell.mk */,
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9D406A9C2644E80100747EE9 /* shell */,
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9D406AB12644EB6500747EE9 /* babelfish.mk */,
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9D406AB02644EB4E00747EE9 /* babelfish */,
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9DDFC7B42627E081006D6E71 /* test.md */,
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9D6532F02626240800105D50 /* make */,
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9D6532FB2626240800105D50 /* Supporting Files */,
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@ -244,7 +264,7 @@
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buildActionMask = 2147483647;
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files = (
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9D8125E42634AC4A002F05F5 /* translate.c in Sources */,
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9D6532EF2626240800105D50 /* Makefile in Sources */,
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9D6532EF2626240800105D50 /* shell.mk in Sources */,
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9D8125DD2634A584002F05F5 /* io.c in Sources */,
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9D8125F32634B4D4002F05F5 /* style.c in Sources */,
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9D6532ED2626240800105D50 /* main.c in Sources */,
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@ -3,176 +3,13 @@
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# Apple //GS Build Engine for ORCA and Merlin
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#
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include make/head.mk
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all:
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make -f shell.mk
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make -f babelfish.mk
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# Customize this file to control what kind of project you are working on,
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# where to find files, etc.
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clean:
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make -f shell.mk clean
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make -f babelfish.mk clean
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# The name of your system or binary file to build goes here:
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PGM=md2teach
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# Set the target type you would like to build. The options are:
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# shell - A shell command for ORCA, GNO or other GS shell
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# desktop - A full desktop application
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# cda - A classic desk accessory
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# cdev - A control panel device
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# nba - A HyperStudio new button action
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# nda - A new desk accessory
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# xcmd - A HyperCard XCMD or XCFN
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#
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TARGETTYPE=shell
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# TARGETTYPE=desktop
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# TARGETTYPE=cda
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# TARGETTYPE=cdev
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# TARGETTYPE=nba
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# TARGETTYPE=nda
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# TARGETTYPE=xcmd
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# Uncomment one of the following lines to force a particular GS emulator.
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# By default, specific paths are tested for these emulators in the below
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# order and the first found is what will be used. You can overrride that
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# here:
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#
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# EMULATOR=gsplus
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# EMULATOR=mame
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# EMULATOR=gsport
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# By default, the build provides a single boot environment to test with.
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# You can put other .2mg files into the make directory and override this
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# variable to change what boot disk you want to use when you launch the
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# emulator. The disk image you specify must be found in the make directory:
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#
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# BOOTIMAGE=system601.2mg
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# Add any other directories where you are putting C or assembly source
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# files to this list:
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# SRCDIRS+=
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# If you put your main entry point for your project in a file called main.c
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# Then you don't need to change this value. If you want to call your entry
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# point something other than main.c, set this variable to point to this file.
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ROOTCFILE=main.c
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# Add any arguments you want passed to the C compiler to this variable:
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CFLAGS+=+O
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# Add any arguments you want passed to the resource compiler to this variable:
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REZFLAGS+=
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# Uncomment the following line if you have installed rlint as found here:
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# https://github.com/ksherlock/rlint/releases
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# Assuming that it is in the path that ORCA searches (the Utilities directory is
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# probably a good choice), you can just leave the value unchanged. If you have
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# put the rlint somewhere weird, you can set this to the correct path
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# RLINT_PATH=rlint
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# Add any arguments you want passed to the macro generator to this variable:
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MACGENFLAGS+=
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# Add any other macro libraries to include in this variable:
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MACGENMACROS+=
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# Add any arguments you want passed to the assembler to this variable:
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ASMFLAGS+=
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# Add any arguments you want passed to the linker to this variable:
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LDFLAGS+=
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# Uncomment the following line if you want to build against the GNO libraries
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# export ORCA=$(ORCA_BINDIR)/gno
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# If you want to copy one or more files or directories to the distribution disk
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# image, add the root directory to this variable. Any directories under
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# the source directory which don't exist in the target disk image will be
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# created. All files will be copied from the source to the target using
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# the same path from the source.
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#
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# For example, if you set COPYDIRS to dir and in your project you have
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# the following files:
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# dir/Icons/myIconFile
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# dir/newDir/anotherFile
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# Then, during the copy phase, myIconFile will be copied into the Icons
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# folder and a folder newDir will be created and anotherFile will be copied
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# into there.
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COPYDIRS=
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# If you want to copy one or more files or directories to the boot disk
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# image, add the root directory to this variable. Any directories under
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# the source directory which don't exist in the boot disk image will be
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# created. All files will be copied from the source to the target using
|
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# the same path from the source.
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#
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# For example, if you set COPYBOOTDIRS to dir and in your project you have
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# the following files:
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# dir/System/mySystemFile
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# dir/newDir/anotherFile
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# Then, during the copy phase, mySystemFile will be copied into the System
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# folder and a folder newDir will be created and anotherFile will be copied
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# into there.
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COPYBOOTDIRS=
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# By default, the build expects that you have GSplus in the path:
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# /Applications/GSplus.app/Contents/MacOS/gsplus
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# If you have it in a different location, specify that here.
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# GSPLUS=/Applications/GSplus.app/Contents/MacOS/gsplus
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# By default, the build uses no arguments with GSplus. If you would like to
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# use different arguments, specify that here.
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# GSPLUSARGS=
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# By default, the build expects that you have GSport in the path:
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# /Applications/GSport/GSport.app/Contents/MacOS/GSport
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# If you have it in a different location, specify that here.
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# GSPORT=/Applications/GSport/GSport.app/Contents/MacOS/GSport
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# By default, the build uses no arguments with GSport. If you would like to
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# use different arguments, specify that here.
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# GSPORTARGS=
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# By default, the build expects that you have Ample/mame in the path:
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# /Applications/Ample.app/Contents/MacOS/mame64
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# If you have it in a different location, specify that here.
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# MAME=/Applications/Ample.app/Contents/MacOS/mame64
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# By default, the build expects that you have the mame ROMs/libs in the path:
|
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# $(HOME)/Library/Application Support/Ample
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# If you have it in a different location, specify that here.
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# MAMELIB=$(HOME)/Library/Application Support/Ample
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|
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# By default, the build uses these arguments with mame:
|
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# apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
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# If you would like to use different arguments, specify that here.
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# MAMEARGS=apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
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|
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# For a desktop application, it can operate in 640x200 or 320x200
|
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# resolution. This setting is used to define which horizontal
|
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# resolution you want to use for a desktop application. Other
|
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# target types ignore this value.
|
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# DESKTOP_RES_MODE=640
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|
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# For a desktop application, it can support opening and printing
|
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# files based on paths sent to it by the message center. This
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# option controls if that is or is not supported in the
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# application (note: only the C desktop template supports message
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# center today)
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# MESSAGE_CENTER=0
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# Add any rules you want to execute before any compiles or assembly
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# commands are called here, if any. You can generate .c, .s or .h
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# files for example. You can generate data files. Whatever you
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# might need. You should generate these files in the $(GENDIR)
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# directory or within a subdirectory under $(GENDIR) which you create
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||||
# yourself.
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#
|
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# All of your commands associated with a rule _must_ start with a tab
|
||||
# character. Xcode makes it a bit tough to type a tab character by
|
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# default. Press option-tab within Xcode to insert a tab character.
|
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gen:
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|
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# For any files you generated in the gen target above, you should
|
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# add rules in genclean to remove those generated files when you
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# clean your build.
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genclean:
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# Do not change anything else below here...
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include make/tail.mk
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execute:
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make -f shell.mk execute
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|
182
md2teach/babelfish.mk
Normal file
182
md2teach/babelfish.mk
Normal file
@ -0,0 +1,182 @@
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#
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# Makefile
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# Apple //GS Build Engine for ORCA and Merlin
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#
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include make/head.mk
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# Customize this file to control what kind of project you are working on,
|
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# where to find files, etc.
|
||||
|
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# The name of your system or binary file to build goes here:
|
||||
PGM=markdown
|
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|
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# Set the target type you would like to build. The options are:
|
||||
# shell - A shell command for ORCA, GNO or other GS shell
|
||||
# desktop - A full desktop application
|
||||
# cda - A classic desk accessory
|
||||
# cdev - A control panel device
|
||||
# nba - A HyperStudio new button action
|
||||
# nda - A new desk accessory
|
||||
# xcmd - A HyperCard XCMD or XCFN
|
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#
|
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# TARGETTYPE=shell
|
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# TARGETTYPE=desktop
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# TARGETTYPE=cda
|
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# TARGETTYPE=cdev
|
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# TARGETTYPE=nba
|
||||
# TARGETTYPE=nda
|
||||
# TARGETTYPE=xcmd
|
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TARGETTYPE=babelfish
|
||||
|
||||
# Uncomment one of the following lines to force a particular GS emulator.
|
||||
# By default, specific paths are tested for these emulators in the below
|
||||
# order and the first found is what will be used. You can overrride that
|
||||
# here:
|
||||
#
|
||||
# EMULATOR=gsplus
|
||||
# EMULATOR=mame
|
||||
# EMULATOR=gsport
|
||||
|
||||
# By default, the build provides a single boot environment to test with.
|
||||
# You can put other .2mg files into the make directory and override this
|
||||
# variable to change what boot disk you want to use when you launch the
|
||||
# emulator. The disk image you specify must be found in the make directory:
|
||||
#
|
||||
# BOOTIMAGE=system601.2mg
|
||||
|
||||
# Add any other directories where you are putting C or assembly source
|
||||
# files to this list:
|
||||
SRCDIRS+=babelfish
|
||||
|
||||
# If you put your main entry point for your project in a file called main.c
|
||||
# Then you don't need to change this value. If you want to call your entry
|
||||
# point something other than main.c, set this variable to point to this file.
|
||||
ROOTCFILE=shell/main.c
|
||||
|
||||
# Add any arguments you want passed to the C compiler to this variable:
|
||||
CFLAGS+=+O
|
||||
|
||||
# Add any arguments you want passed to the resource compiler to this variable:
|
||||
REZFLAGS+=
|
||||
|
||||
# Uncomment the following line if you have installed rlint as found here:
|
||||
# https://github.com/ksherlock/rlint/releases
|
||||
# Assuming that it is in the path that ORCA searches (the Utilities directory is
|
||||
# probably a good choice), you can just leave the value unchanged. If you have
|
||||
# put the rlint somewhere weird, you can set this to the correct path
|
||||
# RLINT_PATH=rlint
|
||||
|
||||
# Add any arguments you want passed to the macro generator to this variable:
|
||||
MACGENFLAGS+=
|
||||
|
||||
# Add any other macro libraries to include in this variable:
|
||||
MACGENMACROS+=
|
||||
|
||||
# Add any arguments you want passed to the assembler to this variable:
|
||||
ASMFLAGS+=
|
||||
|
||||
# Add any arguments you want passed to the linker to this variable:
|
||||
LDFLAGS+=
|
||||
|
||||
# Uncomment the following line if you want to build against the GNO libraries
|
||||
# export ORCA=$(ORCA_BINDIR)/gno
|
||||
|
||||
# If you want to copy one or more files or directories to the distribution disk
|
||||
# image, add the root directory to this variable. Any directories under
|
||||
# the source directory which don't exist in the target disk image will be
|
||||
# created. All files will be copied from the source to the target using
|
||||
# the same path from the source.
|
||||
#
|
||||
# For example, if you set COPYDIRS to dir and in your project you have
|
||||
# the following files:
|
||||
# dir/Icons/myIconFile
|
||||
# dir/newDir/anotherFile
|
||||
# Then, during the copy phase, myIconFile will be copied into the Icons
|
||||
# folder and a folder newDir will be created and anotherFile will be copied
|
||||
# into there.
|
||||
COPYDIRS=
|
||||
|
||||
# If you want to copy one or more files or directories to the boot disk
|
||||
# image, add the root directory to this variable. Any directories under
|
||||
# the source directory which don't exist in the boot disk image will be
|
||||
# created. All files will be copied from the source to the target using
|
||||
# the same path from the source.
|
||||
#
|
||||
# For example, if you set COPYBOOTDIRS to dir and in your project you have
|
||||
# the following files:
|
||||
# dir/System/mySystemFile
|
||||
# dir/newDir/anotherFile
|
||||
# Then, during the copy phase, mySystemFile will be copied into the System
|
||||
# folder and a folder newDir will be created and anotherFile will be copied
|
||||
# into there.
|
||||
COPYBOOTDIRS=
|
||||
|
||||
# By default, the build expects that you have GSplus in the path:
|
||||
# /Applications/GSplus.app/Contents/MacOS/gsplus
|
||||
# If you have it in a different location, specify that here.
|
||||
# GSPLUS=/Applications/GSplus.app/Contents/MacOS/gsplus
|
||||
|
||||
# By default, the build uses no arguments with GSplus. If you would like to
|
||||
# use different arguments, specify that here.
|
||||
# GSPLUSARGS=
|
||||
|
||||
# By default, the build expects that you have GSport in the path:
|
||||
# /Applications/GSport/GSport.app/Contents/MacOS/GSport
|
||||
# If you have it in a different location, specify that here.
|
||||
# GSPORT=/Applications/GSport/GSport.app/Contents/MacOS/GSport
|
||||
|
||||
# By default, the build uses no arguments with GSport. If you would like to
|
||||
# use different arguments, specify that here.
|
||||
# GSPORTARGS=
|
||||
|
||||
# By default, the build expects that you have Ample/mame in the path:
|
||||
# /Applications/Ample.app/Contents/MacOS/mame64
|
||||
# If you have it in a different location, specify that here.
|
||||
# MAME=/Applications/Ample.app/Contents/MacOS/mame64
|
||||
|
||||
# By default, the build expects that you have the mame ROMs/libs in the path:
|
||||
# $(HOME)/Library/Application Support/Ample
|
||||
# If you have it in a different location, specify that here.
|
||||
# MAMELIB=$(HOME)/Library/Application Support/Ample
|
||||
|
||||
# By default, the build uses these arguments with mame:
|
||||
# apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
|
||||
# If you would like to use different arguments, specify that here.
|
||||
# MAMEARGS=apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
|
||||
|
||||
# For a desktop application, it can operate in 640x200 or 320x200
|
||||
# resolution. This setting is used to define which horizontal
|
||||
# resolution you want to use for a desktop application. Other
|
||||
# target types ignore this value.
|
||||
# DESKTOP_RES_MODE=640
|
||||
|
||||
# For a desktop application, it can support opening and printing
|
||||
# files based on paths sent to it by the message center. This
|
||||
# option controls if that is or is not supported in the
|
||||
# application (note: only the C desktop template supports message
|
||||
# center today)
|
||||
# MESSAGE_CENTER=0
|
||||
|
||||
# Add any rules you want to execute before any compiles or assembly
|
||||
# commands are called here, if any. You can generate .c, .s or .h
|
||||
# files for example. You can generate data files. Whatever you
|
||||
# might need. You should generate these files in the $(GENDIR)
|
||||
# directory or within a subdirectory under $(GENDIR) which you create
|
||||
# yourself.
|
||||
#
|
||||
# All of your commands associated with a rule _must_ start with a tab
|
||||
# character. Xcode makes it a bit tough to type a tab character by
|
||||
# default. Press option-tab within Xcode to insert a tab character.
|
||||
gen:
|
||||
|
||||
# For any files you generated in the gen target above, you should
|
||||
# add rules in genclean to remove those generated files when you
|
||||
# clean your build.
|
||||
genclean:
|
||||
|
||||
target:
|
||||
true
|
||||
|
||||
# Do not change anything else below here...
|
||||
include make/tail.mk
|
@ -120,6 +120,6 @@ XCODE_PLUGIN_COMPATIBILITY=DVTPlugInCompatibilityUUID
|
||||
|
||||
all:
|
||||
$(MKDIR) $(OBJDIR) $(GENDIR) $(TARGETDIR)
|
||||
@make gen
|
||||
@make build
|
||||
@make -f $(firstword $(MAKEFILE_LIST)) gen
|
||||
@make -f $(firstword $(MAKEFILE_LIST)) build
|
||||
|
||||
|
@ -48,6 +48,11 @@ else ifeq ($(TARGETTYPE),nda)
|
||||
else ifeq ($(TARGETTYPE),xcmd)
|
||||
FILETYPE=exe
|
||||
BUILDTARGET=$(TARGETDIR)/$(PGM)
|
||||
else ifeq ($(TARGETTYPE),babelfish)
|
||||
FILETYPE=0xbe
|
||||
AUXTYPE=-a 0x4003
|
||||
BOOTCOPYPATH=System/SHS.Babelfish
|
||||
BUILDTARGET=target
|
||||
endif
|
||||
|
||||
|
||||
|
178
md2teach/shell.mk
Normal file
178
md2teach/shell.mk
Normal file
@ -0,0 +1,178 @@
|
||||
#
|
||||
# Makefile
|
||||
# Apple //GS Build Engine for ORCA and Merlin
|
||||
#
|
||||
|
||||
include make/head.mk
|
||||
|
||||
# Customize this file to control what kind of project you are working on,
|
||||
# where to find files, etc.
|
||||
|
||||
# The name of your system or binary file to build goes here:
|
||||
PGM=md2teach
|
||||
|
||||
# Set the target type you would like to build. The options are:
|
||||
# shell - A shell command for ORCA, GNO or other GS shell
|
||||
# desktop - A full desktop application
|
||||
# cda - A classic desk accessory
|
||||
# cdev - A control panel device
|
||||
# nba - A HyperStudio new button action
|
||||
# nda - A new desk accessory
|
||||
# xcmd - A HyperCard XCMD or XCFN
|
||||
#
|
||||
TARGETTYPE=shell
|
||||
# TARGETTYPE=desktop
|
||||
# TARGETTYPE=cda
|
||||
# TARGETTYPE=cdev
|
||||
# TARGETTYPE=nba
|
||||
# TARGETTYPE=nda
|
||||
# TARGETTYPE=xcmd
|
||||
|
||||
# Uncomment one of the following lines to force a particular GS emulator.
|
||||
# By default, specific paths are tested for these emulators in the below
|
||||
# order and the first found is what will be used. You can overrride that
|
||||
# here:
|
||||
#
|
||||
# EMULATOR=gsplus
|
||||
# EMULATOR=mame
|
||||
# EMULATOR=gsport
|
||||
|
||||
# By default, the build provides a single boot environment to test with.
|
||||
# You can put other .2mg files into the make directory and override this
|
||||
# variable to change what boot disk you want to use when you launch the
|
||||
# emulator. The disk image you specify must be found in the make directory:
|
||||
#
|
||||
# BOOTIMAGE=system601.2mg
|
||||
|
||||
# Add any other directories where you are putting C or assembly source
|
||||
# files to this list:
|
||||
SRCDIRS+=shell
|
||||
|
||||
# If you put your main entry point for your project in a file called main.c
|
||||
# Then you don't need to change this value. If you want to call your entry
|
||||
# point something other than main.c, set this variable to point to this file.
|
||||
ROOTCFILE=shell/main.c
|
||||
|
||||
# Add any arguments you want passed to the C compiler to this variable:
|
||||
CFLAGS+=+O
|
||||
|
||||
# Add any arguments you want passed to the resource compiler to this variable:
|
||||
REZFLAGS+=
|
||||
|
||||
# Uncomment the following line if you have installed rlint as found here:
|
||||
# https://github.com/ksherlock/rlint/releases
|
||||
# Assuming that it is in the path that ORCA searches (the Utilities directory is
|
||||
# probably a good choice), you can just leave the value unchanged. If you have
|
||||
# put the rlint somewhere weird, you can set this to the correct path
|
||||
# RLINT_PATH=rlint
|
||||
|
||||
# Add any arguments you want passed to the macro generator to this variable:
|
||||
MACGENFLAGS+=
|
||||
|
||||
# Add any other macro libraries to include in this variable:
|
||||
MACGENMACROS+=
|
||||
|
||||
# Add any arguments you want passed to the assembler to this variable:
|
||||
ASMFLAGS+=
|
||||
|
||||
# Add any arguments you want passed to the linker to this variable:
|
||||
LDFLAGS+=
|
||||
|
||||
# Uncomment the following line if you want to build against the GNO libraries
|
||||
# export ORCA=$(ORCA_BINDIR)/gno
|
||||
|
||||
# If you want to copy one or more files or directories to the distribution disk
|
||||
# image, add the root directory to this variable. Any directories under
|
||||
# the source directory which don't exist in the target disk image will be
|
||||
# created. All files will be copied from the source to the target using
|
||||
# the same path from the source.
|
||||
#
|
||||
# For example, if you set COPYDIRS to dir and in your project you have
|
||||
# the following files:
|
||||
# dir/Icons/myIconFile
|
||||
# dir/newDir/anotherFile
|
||||
# Then, during the copy phase, myIconFile will be copied into the Icons
|
||||
# folder and a folder newDir will be created and anotherFile will be copied
|
||||
# into there.
|
||||
COPYDIRS=
|
||||
|
||||
# If you want to copy one or more files or directories to the boot disk
|
||||
# image, add the root directory to this variable. Any directories under
|
||||
# the source directory which don't exist in the boot disk image will be
|
||||
# created. All files will be copied from the source to the target using
|
||||
# the same path from the source.
|
||||
#
|
||||
# For example, if you set COPYBOOTDIRS to dir and in your project you have
|
||||
# the following files:
|
||||
# dir/System/mySystemFile
|
||||
# dir/newDir/anotherFile
|
||||
# Then, during the copy phase, mySystemFile will be copied into the System
|
||||
# folder and a folder newDir will be created and anotherFile will be copied
|
||||
# into there.
|
||||
COPYBOOTDIRS=
|
||||
|
||||
# By default, the build expects that you have GSplus in the path:
|
||||
# /Applications/GSplus.app/Contents/MacOS/gsplus
|
||||
# If you have it in a different location, specify that here.
|
||||
# GSPLUS=/Applications/GSplus.app/Contents/MacOS/gsplus
|
||||
|
||||
# By default, the build uses no arguments with GSplus. If you would like to
|
||||
# use different arguments, specify that here.
|
||||
# GSPLUSARGS=
|
||||
|
||||
# By default, the build expects that you have GSport in the path:
|
||||
# /Applications/GSport/GSport.app/Contents/MacOS/GSport
|
||||
# If you have it in a different location, specify that here.
|
||||
# GSPORT=/Applications/GSport/GSport.app/Contents/MacOS/GSport
|
||||
|
||||
# By default, the build uses no arguments with GSport. If you would like to
|
||||
# use different arguments, specify that here.
|
||||
# GSPORTARGS=
|
||||
|
||||
# By default, the build expects that you have Ample/mame in the path:
|
||||
# /Applications/Ample.app/Contents/MacOS/mame64
|
||||
# If you have it in a different location, specify that here.
|
||||
# MAME=/Applications/Ample.app/Contents/MacOS/mame64
|
||||
|
||||
# By default, the build expects that you have the mame ROMs/libs in the path:
|
||||
# $(HOME)/Library/Application Support/Ample
|
||||
# If you have it in a different location, specify that here.
|
||||
# MAMELIB=$(HOME)/Library/Application Support/Ample
|
||||
|
||||
# By default, the build uses these arguments with mame:
|
||||
# apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
|
||||
# If you would like to use different arguments, specify that here.
|
||||
# MAMEARGS=apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
|
||||
|
||||
# For a desktop application, it can operate in 640x200 or 320x200
|
||||
# resolution. This setting is used to define which horizontal
|
||||
# resolution you want to use for a desktop application. Other
|
||||
# target types ignore this value.
|
||||
# DESKTOP_RES_MODE=640
|
||||
|
||||
# For a desktop application, it can support opening and printing
|
||||
# files based on paths sent to it by the message center. This
|
||||
# option controls if that is or is not supported in the
|
||||
# application (note: only the C desktop template supports message
|
||||
# center today)
|
||||
# MESSAGE_CENTER=0
|
||||
|
||||
# Add any rules you want to execute before any compiles or assembly
|
||||
# commands are called here, if any. You can generate .c, .s or .h
|
||||
# files for example. You can generate data files. Whatever you
|
||||
# might need. You should generate these files in the $(GENDIR)
|
||||
# directory or within a subdirectory under $(GENDIR) which you create
|
||||
# yourself.
|
||||
#
|
||||
# All of your commands associated with a rule _must_ start with a tab
|
||||
# character. Xcode makes it a bit tough to type a tab character by
|
||||
# default. Press option-tab within Xcode to insert a tab character.
|
||||
gen:
|
||||
|
||||
# For any files you generated in the gen target above, you should
|
||||
# add rules in genclean to remove those generated files when you
|
||||
# clean your build.
|
||||
genclean:
|
||||
|
||||
# Do not change anything else below here...
|
||||
include make/tail.mk
|
@ -16,9 +16,9 @@
|
||||
#include <memory.h>
|
||||
#include <resources.h>
|
||||
|
||||
#include "io.h"
|
||||
#include "main.h"
|
||||
#include "style.h"
|
||||
#include "shell/io.h"
|
||||
#include "shell/main.h"
|
||||
#include "shell/style.h"
|
||||
|
||||
|
||||
// Defines
|
@ -11,9 +11,9 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "io.h"
|
||||
#include "main.h"
|
||||
#include "translate.h"
|
||||
#include "shell/io.h"
|
||||
#include "shell/main.h"
|
||||
#include "shell/translate.h"
|
||||
|
||||
|
||||
// GS_TODO - How big does the stack need to be? In looking over the code,
|
@ -13,9 +13,9 @@
|
||||
#include <memory.h>
|
||||
#include <textedit.h>
|
||||
|
||||
#include "io.h"
|
||||
#include "main.h"
|
||||
#include "style.h"
|
||||
#include "shell/io.h"
|
||||
#include "shell/main.h"
|
||||
#include "shell/style.h"
|
||||
|
||||
|
||||
// Defines
|
@ -9,10 +9,10 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "translate.h"
|
||||
#include "io.h"
|
||||
#include "main.h"
|
||||
#include "style.h"
|
||||
#include "shell/translate.h"
|
||||
#include "shell/io.h"
|
||||
#include "shell/main.h"
|
||||
#include "shell/style.h"
|
||||
|
||||
|
||||
// Typedefs
|
Loading…
Reference in New Issue
Block a user