More GFXST also defined for GFXGS
This commit is contained in:
parent
df4fa20878
commit
0c2f9bb0c5
|
@ -668,7 +668,7 @@ draw_clearStatus(void)
|
|||
#ifdef GFXPC
|
||||
draw_tile(map_map[MAP_ROW_SCRTOP + (DRAW_STATUS_Y / 8)][i]);
|
||||
#endif
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
#if defined(GFXST) || defined(GFXGS)
|
||||
draw_tile('@');
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ void e_bomb_init(U16 x, U16 y)
|
|||
* Atari ST dynamite sprites are not centered the
|
||||
* way IBM PC sprites were ... need to adjust things a little bit
|
||||
*/
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST) || defined(GFXGS)
|
||||
E_BOMB_ENT.x += 4;
|
||||
E_BOMB_ENT.y += 5;
|
||||
#endif
|
||||
|
@ -105,7 +105,7 @@ e_bomb_action(UNUSED(U8 e))
|
|||
if ((e_bomb_ticker & 0x03) == 0x02)
|
||||
syssnd_play(WAV_BOMBSHHT, 1);
|
||||
#endif
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
/* ST bomb sprites sequence is longer */
|
||||
if (e_bomb_ticker < 40)
|
||||
E_BOMB_ENT.sprite = 0x99 + 19 - (e_bomb_ticker >> 1);
|
||||
|
@ -124,7 +124,7 @@ e_bomb_action(UNUSED(U8 e))
|
|||
#ifdef GFXPC
|
||||
E_BOMB_ENT.sprite = 0x24 + 4 - (e_bomb_ticker >> 1);
|
||||
#endif
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
/* See above: fixing alignment */
|
||||
E_BOMB_ENT.x -= 4;
|
||||
E_BOMB_ENT.y -= 5;
|
||||
|
@ -144,7 +144,7 @@ e_bomb_action(UNUSED(U8 e))
|
|||
#ifdef GFXPC
|
||||
E_BOMB_ENT.sprite = 0x24 + 4 - (e_bomb_ticker >> 1);
|
||||
#endif
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
E_BOMB_ENT.sprite = 0xa8 + 4 - (e_bomb_ticker >> 1);
|
||||
#endif
|
||||
/* exploding, hence lethal */
|
||||
|
|
|
@ -313,7 +313,7 @@ ent_addrect(S16 x, S16 y, U16 width, U16 height)
|
|||
|
||||
/*sys_printf("-> %#04x,%#04x %#04x %#04x\n", x0, y0, w0, h0);*/
|
||||
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST) || defined(GFXGS)
|
||||
y0 += 8;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -97,7 +97,7 @@ screen_getname(void)
|
|||
draw_tile('A' + i + j * 6);
|
||||
}
|
||||
draw_setfb(TOPLEFT_X, TOPLEFT_Y + 64);
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
draw_tilesListImm((U8 *)"Y@Z@.@@@\074\373\374\375\376");
|
||||
#endif
|
||||
#ifdef GFXPC
|
||||
|
@ -267,7 +267,7 @@ name_draw(void)
|
|||
for (i = p; i < 10; i++)
|
||||
draw_tile(TILE_CURSOR);
|
||||
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
draw_setfb(NAMEPOS_X, NAMEPOS_Y + 8);
|
||||
for (i = 0; i < 10; i++)
|
||||
draw_tile('@');
|
||||
|
|
|
@ -71,7 +71,7 @@ screen_introMap(void)
|
|||
draw_tilesBank = 1;
|
||||
draw_filter = 0xAAAA;
|
||||
#endif
|
||||
#ifdef GFXST
|
||||
#if defined(GFXST)||defined(GFXGS)
|
||||
draw_tilesBank = 0;
|
||||
#endif
|
||||
draw_tllst = screen_imaptext[game_map];
|
||||
|
|
Loading…
Reference in New Issue