More GFXST also defined for GFXGS

This commit is contained in:
dwsJason 2018-08-19 16:10:35 -04:00
parent df4fa20878
commit 0c2f9bb0c5
5 changed files with 9 additions and 9 deletions

View File

@ -668,7 +668,7 @@ draw_clearStatus(void)
#ifdef GFXPC
draw_tile(map_map[MAP_ROW_SCRTOP + (DRAW_STATUS_Y / 8)][i]);
#endif
#if defined(GFXST)||defined(GFXGS)
#if defined(GFXST) || defined(GFXGS)
draw_tile('@');
#endif
}

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@ -69,7 +69,7 @@ void e_bomb_init(U16 x, U16 y)
* Atari ST dynamite sprites are not centered the
* way IBM PC sprites were ... need to adjust things a little bit
*/
#ifdef GFXST
#if defined(GFXST) || defined(GFXGS)
E_BOMB_ENT.x += 4;
E_BOMB_ENT.y += 5;
#endif
@ -105,7 +105,7 @@ e_bomb_action(UNUSED(U8 e))
if ((e_bomb_ticker & 0x03) == 0x02)
syssnd_play(WAV_BOMBSHHT, 1);
#endif
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
/* ST bomb sprites sequence is longer */
if (e_bomb_ticker < 40)
E_BOMB_ENT.sprite = 0x99 + 19 - (e_bomb_ticker >> 1);
@ -124,7 +124,7 @@ e_bomb_action(UNUSED(U8 e))
#ifdef GFXPC
E_BOMB_ENT.sprite = 0x24 + 4 - (e_bomb_ticker >> 1);
#endif
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
/* See above: fixing alignment */
E_BOMB_ENT.x -= 4;
E_BOMB_ENT.y -= 5;
@ -144,7 +144,7 @@ e_bomb_action(UNUSED(U8 e))
#ifdef GFXPC
E_BOMB_ENT.sprite = 0x24 + 4 - (e_bomb_ticker >> 1);
#endif
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
E_BOMB_ENT.sprite = 0xa8 + 4 - (e_bomb_ticker >> 1);
#endif
/* exploding, hence lethal */

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@ -313,7 +313,7 @@ ent_addrect(S16 x, S16 y, U16 width, U16 height)
/*sys_printf("-> %#04x,%#04x %#04x %#04x\n", x0, y0, w0, h0);*/
#ifdef GFXST
#if defined(GFXST) || defined(GFXGS)
y0 += 8;
#endif

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@ -97,7 +97,7 @@ screen_getname(void)
draw_tile('A' + i + j * 6);
}
draw_setfb(TOPLEFT_X, TOPLEFT_Y + 64);
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
draw_tilesListImm((U8 *)"Y@Z@.@@@\074\373\374\375\376");
#endif
#ifdef GFXPC
@ -267,7 +267,7 @@ name_draw(void)
for (i = p; i < 10; i++)
draw_tile(TILE_CURSOR);
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
draw_setfb(NAMEPOS_X, NAMEPOS_Y + 8);
for (i = 0; i < 10; i++)
draw_tile('@');

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@ -71,7 +71,7 @@ screen_introMap(void)
draw_tilesBank = 1;
draw_filter = 0xAAAA;
#endif
#ifdef GFXST
#if defined(GFXST)||defined(GFXGS)
draw_tilesBank = 0;
#endif
draw_tllst = screen_imaptext[game_map];