draw_map: converted to assembly to speed it up

This commit is contained in:
dwsJason 2018-09-23 19:49:38 -04:00
parent ffea5013d0
commit 59a8a34912
2 changed files with 59 additions and 0 deletions

View File

@ -8,6 +8,61 @@
Dummy3 start ASMCODE
end
*
* void draw_map(void)
*
draw_map start ASM_CODE
phb
lda |map_tilesBank
sta |draw_tilesBank
pha
pea $0101
plb
plb
ldy #$2010+(160*8)
ldx #8*32
loop ANOP
lda >map_map,x
and #$00FF
ora 1,s
asl A
phx
tax
TILEBANK5 entry
lda >$880005,x
sta >TILEBANK6+1
TILEBANK6 entry
jsl >$880000
tya
adc #4
tay
plx
inx
txa
and #$1f
bne continue
tya
adc #160*8-(32*4)
tay
continue ANOP
cpx #(8*32)+(32*24)
blt loop
pla
plb
rtl
*-------------------------------------------------------------------------------
end
*
* void draw_tile(U8 tileNumber)
@ -103,6 +158,8 @@ iBank equ 4
sta >TILEBANK2+3
sta >TILEBANK3+3
sta >TILEBANK4+3
sta >TILEBANK5+3
sta >TILEBANK6+3
rep #$30
lda 2,s
sta iBank,s

View File

@ -615,6 +615,7 @@ draw_spriteBackground(U16 x, U16 y)
*
* ASM 0af5, 0a54
*/
#ifndef GFXGS
void
draw_map(void)
{
@ -633,6 +634,7 @@ draw_map(void)
draw_tile(map_map[i + 8][j]);
}
}
#endif
/*