mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-06-05 20:29:26 +00:00
ntp: test code in-place, NTP is actually playing the samerica song
This commit is contained in:
parent
c800d4095d
commit
9ef6f855f9
44
asm/ntp.s
44
asm/ntp.s
|
@ -22,8 +22,6 @@ DummyNTP start ASM_CODE
|
||||||
*
|
*
|
||||||
NTPprepare start ASM_CODE
|
NTPprepare start ASM_CODE
|
||||||
|
|
||||||
aNTPprepare EQU ntpplayer
|
|
||||||
|
|
||||||
lda 4,s
|
lda 4,s
|
||||||
tax
|
tax
|
||||||
lda 6,s
|
lda 6,s
|
||||||
|
@ -38,7 +36,8 @@ aNTPprepare EQU ntpplayer
|
||||||
lda #0
|
lda #0
|
||||||
sta 1,s
|
sta 1,s
|
||||||
|
|
||||||
jsl aNTPprepare
|
ntpb0 entry
|
||||||
|
jsl >$000000 ; NTPprepare
|
||||||
|
|
||||||
bcc okgo
|
bcc okgo
|
||||||
|
|
||||||
|
@ -59,8 +58,6 @@ okgo pla
|
||||||
*
|
*
|
||||||
NTPplay start ASM_CODE
|
NTPplay start ASM_CODE
|
||||||
|
|
||||||
aNTPplay EQU ntpplayer+3
|
|
||||||
|
|
||||||
lda 4,s
|
lda 4,s
|
||||||
tax
|
tax
|
||||||
lda 2,s
|
lda 2,s
|
||||||
|
@ -69,7 +66,8 @@ aNTPplay EQU ntpplayer+3
|
||||||
sta 3,s
|
sta 3,s
|
||||||
pla
|
pla
|
||||||
txa
|
txa
|
||||||
jmp >aNTPplay
|
ntpb1 entry
|
||||||
|
jml >$000003 ; NTPplay
|
||||||
*-------------------------------------------------------------------------------
|
*-------------------------------------------------------------------------------
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -82,9 +80,8 @@ aNTPplay EQU ntpplayer+3
|
||||||
*
|
*
|
||||||
NTPstop start ASM_CODE
|
NTPstop start ASM_CODE
|
||||||
|
|
||||||
aNTPstop EQU ntpplayer+6
|
ntpb2 entry
|
||||||
|
jml >$000006 ; NTPstop
|
||||||
jmp >aNTPstop
|
|
||||||
*-------------------------------------------------------------------------------
|
*-------------------------------------------------------------------------------
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -129,6 +126,35 @@ NTPforcesongpos start ASM_CODE
|
||||||
rtl
|
rtl
|
||||||
*-------------------------------------------------------------------------------
|
*-------------------------------------------------------------------------------
|
||||||
end
|
end
|
||||||
|
|
||||||
|
*
|
||||||
|
* void SetAudioBank(u8 bankNo);
|
||||||
|
*
|
||||||
|
SetAudioBank start ASM_CODE
|
||||||
|
|
||||||
|
iBank equ 4
|
||||||
|
|
||||||
|
sep #$30
|
||||||
|
|
||||||
|
lda iBank,s
|
||||||
|
|
||||||
|
sta >ntpb0+3
|
||||||
|
sta >ntpb1+3
|
||||||
|
sta >ntpb2+3
|
||||||
|
|
||||||
|
rep #$30
|
||||||
|
|
||||||
|
lda 2,s
|
||||||
|
sta iBank,s
|
||||||
|
lda 1,s
|
||||||
|
sta iBank-1,s
|
||||||
|
|
||||||
|
pla
|
||||||
|
|
||||||
|
rtl
|
||||||
|
*-------------------------------------------------------------------------------
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -29,8 +29,8 @@
|
||||||
#undef ENABLE_JOYSTICK
|
#undef ENABLE_JOYSTICK
|
||||||
|
|
||||||
/* sound support */
|
/* sound support */
|
||||||
//#define ENABLE_SOUND
|
#define ENABLE_SOUND
|
||||||
#undef ENABLE_SOUND
|
//#undef ENABLE_SOUND
|
||||||
|
|
||||||
/* cheats support */
|
/* cheats support */
|
||||||
#define ENABLE_CHEATS
|
#define ENABLE_CHEATS
|
||||||
|
|
|
@ -74,6 +74,26 @@ extern void game_toggleCheat(U8);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef ENABLE_SOUND
|
#ifdef ENABLE_SOUND
|
||||||
|
#ifdef IIGS
|
||||||
|
|
||||||
|
extern sound_t WAV_GAMEOVER;
|
||||||
|
extern sound_t WAV_SBONUS2;
|
||||||
|
extern sound_t WAV_BULLET;
|
||||||
|
extern sound_t WAV_BOMBSHHT;
|
||||||
|
extern sound_t WAV_EXPLODE;
|
||||||
|
extern sound_t WAV_STICK;
|
||||||
|
extern sound_t WAV_WALK;
|
||||||
|
extern sound_t WAV_CRAWL;
|
||||||
|
extern sound_t WAV_JUMP;
|
||||||
|
extern sound_t WAV_PAD;
|
||||||
|
extern sound_t WAV_BOX;
|
||||||
|
extern sound_t WAV_BONUS;
|
||||||
|
extern sound_t WAV_SBONUS1;
|
||||||
|
extern sound_t WAV_DIE;
|
||||||
|
extern sound_t WAV_ENTITY[];
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
extern sound_t *WAV_GAMEOVER;
|
extern sound_t *WAV_GAMEOVER;
|
||||||
extern sound_t *WAV_SBONUS2;
|
extern sound_t *WAV_SBONUS2;
|
||||||
extern sound_t *WAV_BULLET;
|
extern sound_t *WAV_BULLET;
|
||||||
|
@ -89,7 +109,9 @@ extern sound_t *WAV_BONUS;
|
||||||
extern sound_t *WAV_SBONUS1;
|
extern sound_t *WAV_SBONUS1;
|
||||||
extern sound_t *WAV_DIE;
|
extern sound_t *WAV_DIE;
|
||||||
extern sound_t *WAV_ENTITY[];
|
extern sound_t *WAV_ENTITY[];
|
||||||
#endif
|
|
||||||
|
#endif /* IIGS */
|
||||||
|
#endif /* ENABLE_SOUND */
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -129,6 +129,38 @@ extern U8 syskbd_fire;
|
||||||
* sound section
|
* sound section
|
||||||
*/
|
*/
|
||||||
#ifdef ENABLE_SOUND
|
#ifdef ENABLE_SOUND
|
||||||
|
|
||||||
|
#ifdef IIGS
|
||||||
|
typedef int sound_t;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Output from the Mr.Audio Bank packer
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
SND_BOMBSHHT,
|
||||||
|
SND_BONUS,
|
||||||
|
SND_BOX,
|
||||||
|
SND_BULLET,
|
||||||
|
SND_CRAWL,
|
||||||
|
SND_DIE,
|
||||||
|
SND_ENT0,
|
||||||
|
SND_ENT1,
|
||||||
|
SND_ENT2,
|
||||||
|
SND_ENT3,
|
||||||
|
SND_ENT4,
|
||||||
|
SND_ENT6,
|
||||||
|
SND_ENT8,
|
||||||
|
SND_EXPLODE,
|
||||||
|
SND_JUMP,
|
||||||
|
SND_PAD,
|
||||||
|
SND_SBONUS1,
|
||||||
|
SND_SBONUS2,
|
||||||
|
SND_STICK,
|
||||||
|
SND_WALK,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
typedef struct {
|
typedef struct {
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
char *name;
|
char *name;
|
||||||
|
@ -137,19 +169,27 @@ typedef struct {
|
||||||
U32 len;
|
U32 len;
|
||||||
U8 dispose;
|
U8 dispose;
|
||||||
} sound_t;
|
} sound_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
extern void syssnd_init(void);
|
extern void syssnd_init(void);
|
||||||
extern void syssnd_shutdown(void);
|
extern void syssnd_shutdown(void);
|
||||||
extern void syssnd_vol(S8);
|
extern void syssnd_vol(S8);
|
||||||
extern void syssnd_toggleMute(void);
|
extern void syssnd_toggleMute(void);
|
||||||
|
#ifdef IIGS
|
||||||
|
extern S8 syssnd_play(sound_t, S8);
|
||||||
|
extern void syssnd_stopsound(sound_t);
|
||||||
|
extern int syssnd_isplaying(sound_t);
|
||||||
|
extern void syssnd_free(sound_t);
|
||||||
|
#else
|
||||||
extern S8 syssnd_play(sound_t *, S8);
|
extern S8 syssnd_play(sound_t *, S8);
|
||||||
|
extern void syssnd_stopsound(sound_t *);
|
||||||
|
extern int syssnd_isplaying(sound_t *);
|
||||||
|
extern void syssnd_free(sound_t *);
|
||||||
|
extern sound_t *syssnd_load(char *name);
|
||||||
|
#endif
|
||||||
extern void syssnd_pause(U8, U8);
|
extern void syssnd_pause(U8, U8);
|
||||||
extern void syssnd_stopchan(S8);
|
extern void syssnd_stopchan(S8);
|
||||||
extern void syssnd_stopsound(sound_t *);
|
|
||||||
extern void syssnd_stopall();
|
extern void syssnd_stopall();
|
||||||
extern int syssnd_isplaying(sound_t *);
|
|
||||||
extern sound_t *syssnd_load(char *name);
|
|
||||||
extern void syssnd_free(sound_t *);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -22,6 +22,21 @@
|
||||||
|
|
||||||
#include "system.h"
|
#include "system.h"
|
||||||
|
|
||||||
|
#ifdef IIGS
|
||||||
|
|
||||||
|
sound_t WAV_WAA;
|
||||||
|
sound_t WAV_BOMB;
|
||||||
|
sound_t WAV_BULLET;
|
||||||
|
sound_t WAV_WALK;
|
||||||
|
sound_t WAV_JUMP;
|
||||||
|
sound_t WAV_TING;
|
||||||
|
sound_t WAV_BOMBSHHT;
|
||||||
|
sound_t WAV_BONUS;
|
||||||
|
sound_t WAV_SHHT;
|
||||||
|
sound_t WAV_BOX;
|
||||||
|
sound_t WAV_DDDING;
|
||||||
|
|
||||||
|
#else
|
||||||
sound_t *WAV_WAA;
|
sound_t *WAV_WAA;
|
||||||
sound_t *WAV_BOMB;
|
sound_t *WAV_BOMB;
|
||||||
sound_t *WAV_BULLET;
|
sound_t *WAV_BULLET;
|
||||||
|
@ -33,6 +48,7 @@ sound_t *WAV_BONUS;
|
||||||
sound_t *WAV_SHHT;
|
sound_t *WAV_SHHT;
|
||||||
sound_t *WAV_BOX;
|
sound_t *WAV_BOX;
|
||||||
sound_t *WAV_DDDING;
|
sound_t *WAV_DDDING;
|
||||||
|
#endif /* IIGS */
|
||||||
|
|
||||||
#endif /* ENABLE_SOUND */
|
#endif /* ENABLE_SOUND */
|
||||||
|
|
||||||
|
|
44
src/game.c
44
src/game.c
|
@ -102,23 +102,42 @@ hscore_t game_hscores[8] = {
|
||||||
{ 1000, "ANDYSPLEEN" }
|
{ 1000, "ANDYSPLEEN" }
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef ENABLE_SOUND
|
#ifdef ENABLE_SOUND
|
||||||
|
#ifdef IIGS
|
||||||
|
sound_t WAV_GAMEOVER;
|
||||||
|
sound_t WAV_SBONUS2;
|
||||||
|
//sound_t WAV_BULLET;
|
||||||
|
//sound_t WAV_BOMBSHHT;
|
||||||
|
sound_t WAV_EXPLODE;
|
||||||
|
sound_t WAV_STICK;
|
||||||
|
//sound_t WAV_WALK;
|
||||||
|
sound_t WAV_CRAWL;
|
||||||
|
//sound_t WAV_JUMP;
|
||||||
|
sound_t WAV_PAD;
|
||||||
|
//sound_t WAV_BOX;
|
||||||
|
//sound_t WAV_BONUS;
|
||||||
|
sound_t WAV_SBONUS1;
|
||||||
|
sound_t WAV_DIE;
|
||||||
|
sound_t WAV_ENTITY[10];
|
||||||
|
#else
|
||||||
sound_t *WAV_GAMEOVER;
|
sound_t *WAV_GAMEOVER;
|
||||||
sound_t *WAV_SBONUS2;
|
sound_t *WAV_SBONUS2;
|
||||||
sound_t *WAV_BULLET;
|
//sound_t *WAV_BULLET;
|
||||||
sound_t *WAV_BOMBSHHT;
|
//sound_t *WAV_BOMBSHHT;
|
||||||
sound_t *WAV_EXPLODE;
|
sound_t *WAV_EXPLODE;
|
||||||
sound_t *WAV_STICK;
|
sound_t *WAV_STICK;
|
||||||
sound_t *WAV_WALK;
|
//sound_t *WAV_WALK;
|
||||||
sound_t *WAV_CRAWL;
|
sound_t *WAV_CRAWL;
|
||||||
sound_t *WAV_JUMP;
|
//sound_t *WAV_JUMP;
|
||||||
sound_t *WAV_PAD;
|
sound_t *WAV_PAD;
|
||||||
sound_t *WAV_BOX;
|
//sound_t *WAV_BOX;
|
||||||
sound_t *WAV_BONUS;
|
//sound_t *WAV_BONUS;
|
||||||
sound_t *WAV_SBONUS1;
|
sound_t *WAV_SBONUS1;
|
||||||
sound_t *WAV_DIE;
|
sound_t *WAV_DIE;
|
||||||
sound_t *WAV_ENTITY[10];
|
sound_t *WAV_ENTITY[10];
|
||||||
#endif
|
#endif /*IIGS*/
|
||||||
|
#endif /*ENABLE_SOUND*/
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -187,6 +206,7 @@ game_toggleCheat(U8 nbr)
|
||||||
void
|
void
|
||||||
game_setmusic(char *name, U8 loop)
|
game_setmusic(char *name, U8 loop)
|
||||||
{
|
{
|
||||||
|
#ifndef IIGS
|
||||||
U8 channel;
|
U8 channel;
|
||||||
|
|
||||||
if (music_snd)
|
if (music_snd)
|
||||||
|
@ -197,13 +217,16 @@ game_setmusic(char *name, U8 loop)
|
||||||
music_snd->dispose = TRUE; /* music is always "fire and forget" */
|
music_snd->dispose = TRUE; /* music is always "fire and forget" */
|
||||||
channel = syssnd_play(music_snd, loop);
|
channel = syssnd_play(music_snd, loop);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
game_stopmusic(void)
|
game_stopmusic(void)
|
||||||
{
|
{
|
||||||
|
#ifndef IIGS
|
||||||
syssnd_stopsound(music_snd);
|
syssnd_stopsound(music_snd);
|
||||||
music_snd = NULL;
|
music_snd = NULL;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -387,15 +410,11 @@ frame(void)
|
||||||
game_state = PLAY0;
|
game_state = PLAY0;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
case PAUSE_PRESSED1:
|
case PAUSE_PRESSED1:
|
||||||
screen_pause(TRUE);
|
screen_pause(TRUE);
|
||||||
game_state = PAUSE_PRESSED1B;
|
game_state = PAUSE_PRESSED1B;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
case PAUSE_PRESSED1B:
|
case PAUSE_PRESSED1B:
|
||||||
if (control_status & CONTROL_PAUSE)
|
if (control_status & CONTROL_PAUSE)
|
||||||
return;
|
return;
|
||||||
|
@ -766,6 +785,7 @@ loaddata()
|
||||||
*
|
*
|
||||||
* tune[0-5].wav not cached
|
* tune[0-5].wav not cached
|
||||||
*/
|
*/
|
||||||
|
#ifndef IIGS
|
||||||
WAV_GAMEOVER = syssnd_load("sounds/gameover.wav");
|
WAV_GAMEOVER = syssnd_load("sounds/gameover.wav");
|
||||||
WAV_SBONUS2 = syssnd_load("sounds/sbonus2.wav");
|
WAV_SBONUS2 = syssnd_load("sounds/sbonus2.wav");
|
||||||
WAV_BULLET = syssnd_load("sounds/bullet.wav");
|
WAV_BULLET = syssnd_load("sounds/bullet.wav");
|
||||||
|
@ -789,6 +809,8 @@ loaddata()
|
||||||
WAV_ENTITY[6] = syssnd_load("sounds/ent6.wav");
|
WAV_ENTITY[6] = syssnd_load("sounds/ent6.wav");
|
||||||
WAV_ENTITY[7] = syssnd_load("sounds/ent7.wav");
|
WAV_ENTITY[7] = syssnd_load("sounds/ent7.wav");
|
||||||
WAV_ENTITY[8] = syssnd_load("sounds/ent8.wav");
|
WAV_ENTITY[8] = syssnd_load("sounds/ent8.wav");
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
169
src/syssnd.c
169
src/syssnd.c
|
@ -33,6 +33,174 @@
|
||||||
|
|
||||||
segment "system";
|
segment "system";
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef IIGS
|
||||||
|
|
||||||
|
char* pNtpDriver = NULL;
|
||||||
|
char* pNtpSong = NULL;
|
||||||
|
|
||||||
|
extern char ntpplayer_lz4;
|
||||||
|
extern char samerica_lz4;
|
||||||
|
|
||||||
|
void SetAudioBank(char bankNo);
|
||||||
|
void NTPstop(void);
|
||||||
|
void NTPplay(int bPlayOnce);
|
||||||
|
int NTPprepare(void* pNTPData);
|
||||||
|
|
||||||
|
void
|
||||||
|
syssnd_init(void)
|
||||||
|
{
|
||||||
|
U32* handle = NULL;
|
||||||
|
printf("syssnd_init\n");
|
||||||
|
// Allocate a buffer for the NTPAudio Driver
|
||||||
|
// and to place the various NTP songs that will play
|
||||||
|
printf("Alloc NTPDriver\n");
|
||||||
|
handle = (U32*)NewHandle(0x10000, userid(), 0xC014, 0);
|
||||||
|
if (toolerror())
|
||||||
|
{
|
||||||
|
printf("Unable to allocate Audio Driver Mem\n");
|
||||||
|
printf("Game can't run\n");
|
||||||
|
sys_sleep(5000); // Wait 5 seconds
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
printf("SUCCESS\n");
|
||||||
|
|
||||||
|
pNtpDriver = (char*)*handle;
|
||||||
|
pNtpSong = pNtpDriver + 0x8000;
|
||||||
|
|
||||||
|
//printf("%p\n", pNtpDriver );
|
||||||
|
//printf("%p\n", pNtpSong );
|
||||||
|
|
||||||
|
printf("Decompress NTP Driver\n");
|
||||||
|
LZ4_Unpack(pNtpDriver, &ntpplayer_lz4);
|
||||||
|
printf("Decompress samerica\n");
|
||||||
|
LZ4_Unpack(pNtpSong, &samerica_lz4);
|
||||||
|
|
||||||
|
printf("SetAudioBank\n");
|
||||||
|
SetAudioBank( (*handle)>>16 );
|
||||||
|
|
||||||
|
printf("NTPprepare\n");
|
||||||
|
|
||||||
|
if (NTPprepare(pNtpSong))
|
||||||
|
{
|
||||||
|
printf("NTPprepare failed\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("NTPplay\n");
|
||||||
|
NTPplay(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Shutdown
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_shutdown(void)
|
||||||
|
{
|
||||||
|
printf("syssnd_shutdown\n");
|
||||||
|
//if (!isAudioActive) return;
|
||||||
|
//isAudioActive = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Toggle mute
|
||||||
|
*
|
||||||
|
* When muted, sounds are still managed but not sent to the dsp, hence
|
||||||
|
* it is possible to un-mute at any time.
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_toggleMute(void)
|
||||||
|
{
|
||||||
|
printf("syssnd_toggleMute\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
syssnd_vol(S8 d)
|
||||||
|
{
|
||||||
|
printf("syssnd_vol: %d\n", d);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Play a sound
|
||||||
|
*
|
||||||
|
* loop: number of times the sound should be played, -1 to loop forever
|
||||||
|
* returns: channel number, or -1 if none was available
|
||||||
|
*
|
||||||
|
* NOTE if sound is already playing, simply reset it (i.e. can not have
|
||||||
|
* twice the same sound playing -- tends to become noisy when too many
|
||||||
|
* bad guys die at the same time).
|
||||||
|
*/
|
||||||
|
S8
|
||||||
|
syssnd_play(sound_t sound, S8 loop)
|
||||||
|
{
|
||||||
|
printf("syssnd_play\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Pause
|
||||||
|
*
|
||||||
|
* pause: TRUE or FALSE
|
||||||
|
* clear: TRUE to cleanup all sounds and make sure we start from scratch
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_pause(U8 pause, U8 clear)
|
||||||
|
{
|
||||||
|
printf("syssnd_pause\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Stop a channel
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_stopchan(S8 chan)
|
||||||
|
{
|
||||||
|
printf("syssnd_stopchan\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Stop a sound
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_stopsound(sound_t sound)
|
||||||
|
{
|
||||||
|
printf("syssnd_stopsound\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* See if a sound is playing
|
||||||
|
*/
|
||||||
|
int
|
||||||
|
syssnd_isplaying(sound_t sound)
|
||||||
|
{
|
||||||
|
printf("syssnd_isplaying\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Stops all channels.
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_stopall(void)
|
||||||
|
{
|
||||||
|
printf("syssnd_stopall\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
syssnd_free(sound_t s)
|
||||||
|
{
|
||||||
|
printf("syssnd_free\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
#define ADJVOL(S) (((S)*sndVol)/SDL_MIX_MAXVOLUME)
|
#define ADJVOL(S) (((S)*sndVol)/SDL_MIX_MAXVOLUME)
|
||||||
|
|
||||||
static U8 isAudioActive = FALSE;
|
static U8 isAudioActive = FALSE;
|
||||||
|
@ -435,6 +603,7 @@ sdlRWops_close(SDL_RWops *context)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif /* IIGS */
|
||||||
#endif /* ENABLE_SOUND */
|
#endif /* ENABLE_SOUND */
|
||||||
|
|
||||||
/* eof */
|
/* eof */
|
||||||
|
|
Loading…
Reference in New Issue
Block a user