Better Fix the entities rendering in the wrong frame on a screen transition
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@ -562,9 +562,8 @@ frame(void)
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draw_map(); /* draw the map onto the buffer */
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draw_drawStatus(); /* draw the status bar onto the buffer */
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draw_STATUSRECT.next = NULL;
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game_state = PLAY3;
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frame();
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frame();
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ent_action();
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game_state = PLAY3;
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game_rects = &draw_SCREENRECT; /* request full screen refresh */
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return;
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