Cleanup when the application exits
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parent
daf4734fea
commit
d2951e11fb
19
src/sysvid.c
19
src/sysvid.c
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@ -312,6 +312,21 @@ static LoadSegRec result;
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}
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//
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// Attempt a proper shutdown
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//
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void IIGShutdown()
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{
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RemoveKeyboardDriver();
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ADBShutDown();
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EMShutDown();
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MTShutDown();
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DisposeAll(userid());
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//SystemMMShutDown();
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}
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#endif
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@ -355,7 +370,7 @@ sysvid_init(void)
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GetLoadSegments();
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#if 0
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#if 1
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// Allocate Bank E1 memory - Actual Video memory
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printf("Allocate Bank $E1 memory\n");
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hndl = NewHandle(0x8000, userid(), 0xC003, (pointer) 0xE12000);
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@ -374,7 +389,7 @@ sysvid_init(void)
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directPageHandle = (U32*)NewHandle( 0x100, userid(), 0xC005, 0 );
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if (toolerror())
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{
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printf("Unable to allocate 512 bytes Direct Page\n");
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printf("Unable to allocate 256 bytes Direct Page\n");
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printf("Game can't run\n");
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sys_sleep(5000); // Wait 5 seconds
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exit(1);
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@ -31,13 +31,15 @@
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*/
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void scr_credit();
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void IIGShutdown();
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/*
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* main
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*/
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int
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main(int argc, char *argv[])
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{
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atexit( IIGShutdown ); // Make Sure cleanup stuff is done
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// Get the credit screen up ASAP
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scr_credit();
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