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import: data.bat, which builds a data.lib, with the splash_lz4 data image
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28
data.bat
Normal file
28
data.bat
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@echo off
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setlocal
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rem
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rem Make the data lib, for xrick2gs
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rem
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echo Y |del data.lib
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if exist "bmp" (
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echo Y |del bmp\*
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rmdir bmp
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)
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rem
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rem bmp directory if it doesn't exist
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rem
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if not exist "bmp" (
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mkdir bmp
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)
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png2bmp -D bmp data\pics\*.png
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b2s bmp\splash.bmp
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lz4 -c2 bmp\splash.SHR#C10000 data\splash.lz4
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cd data
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iix mkobj splash_lz4 splash.lz4 splash.a
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cd ..
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iix makelib -P data.lib +data\splash.a
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@ -21,7 +21,7 @@
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//extern void waitkey();
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//extern void waitkey();
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//extern void fbuffer();
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//extern void fbuffer();
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extern char title_lz4;
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extern char splash_lz4;
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char *VIDEO = (char*)0xE1C029;
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char *VIDEO = (char*)0xE1C029;
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@ -39,7 +39,7 @@ main(int argc, char *argv[])
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printf("Unpacking Splash!");
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printf("Unpacking Splash!");
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LZ4_Unpack((char*)(0xE12000), &title_lz4);
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LZ4_Unpack((char*)(0xE12000), &splash_lz4);
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//while (pChar[0])
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//while (pChar[0])
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//{
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//{
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