dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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5ecc2034c8
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import: add compiled in tile data, patch in a way to call it
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2018-08-17 23:34:35 -04:00 |
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dwsJason
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05c91aba6b
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import: hall of fame graphic for the hall-of-fame page
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2018-08-17 21:47:15 -04:00 |
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dwsJason
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10b4d20370
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Fix GS Specific Crashes due to type size differences, intro / high score sequence plays, high score screen is blank, but at least it doesn't crash.
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2018-08-17 21:29:31 -04:00 |
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dwsJason
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63b44a2eca
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Error checking on the toolsset startup
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2018-08-11 16:48:53 -04:00 |
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dwsJason
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3ce937cae1
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ADB Toolset Startup
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2018-08-11 11:04:36 -04:00 |
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dwsJason
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1c91c3903c
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Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer
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2018-08-06 22:19:15 -04:00 |
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dwsJason
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2e2effd3e5
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
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dwsJason
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3e1afcb736
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stubout draw_img, so that the game doesn't crash
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2018-08-05 14:12:14 -04:00 |
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dwsJason
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cd76e114c0
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Allocate Video Buffers from the System, and check for errors while doing so
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2018-08-04 20:11:49 -04:00 |
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dwsJason
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da3214b7e0
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import: data.bat, which builds a data.lib, with the splash_lz4 data image
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2018-08-02 21:45:28 -04:00 |
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dwsJason
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cf7eac86cc
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Update Makefile to assembling files in asm directory, with ORCA assembler, update LZ4.s to work with ORCA assembler, update LZ4.s so it can be called from ORCA/C, add code to xrick.c to prove that it works
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2018-08-02 20:35:57 -04:00 |
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dwsJason
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28346ebc20
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
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dwsJason
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69a5982d6b
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
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