dwsJason
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0f4346d382
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Sprites: reprocess, to fix the color indexes to match the palette
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2018-08-19 21:00:33 -04:00 |
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dwsJason
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753ba38ce6
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Sprites somewhat working, colors are wrong, issues around clipping
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2018-08-19 17:14:35 -04:00 |
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dwsJason
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c00d2c1360
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DrawSprite: modify ASM function, to be called from ORCA C
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2018-08-19 16:11:13 -04:00 |
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dwsJason
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df4fa20878
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Allocate memory, and decompress sprites
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2018-08-19 15:29:03 -04:00 |
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dwsJason
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83ad296ea3
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adb.s: keep events from messing up neighbor keys in the array
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2018-08-19 13:23:42 -04:00 |
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dwsJason
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debde24b60
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Force ADB stuff into the same bank, and fix unbalanced stack issue in SRQ handler
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2018-08-18 21:27:42 -04:00 |
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dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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5ecc2034c8
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import: add compiled in tile data, patch in a way to call it
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2018-08-17 23:34:35 -04:00 |
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dwsJason
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e07497473d
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import: adb keyboard driver
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2018-08-11 10:59:54 -04:00 |
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dwsJason
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cf7eac86cc
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Update Makefile to assembling files in asm directory, with ORCA assembler, update LZ4.s to work with ORCA assembler, update LZ4.s so it can be called from ORCA/C, add code to xrick.c to prove that it works
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2018-08-02 20:35:57 -04:00 |
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dwsJason
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4daa62fde9
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import: BrutalDeluxe LZ4 decompressor
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2018-07-16 20:31:40 -04:00 |
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