Commit Graph

16 Commits

Author SHA1 Message Date
dwsJason
760db6899c Dump out load segment addresses to 0x011000 for the profiler, so it can match up the symbols with the trace data 2018-09-07 20:11:49 -04:00
dwsJason
70e3d25f1b Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
dwsJason
df4fa20878 Allocate memory, and decompress sprites 2018-08-19 15:29:03 -04:00
dwsJason
ef0b85ca23 basic keyboard input, mapping to ingame controls 2018-08-19 13:26:04 -04:00
dwsJason
1b2f2d3eff Install ADB keyboard driver 2018-08-18 21:28:14 -04:00
dwsJason
19dfb38262 Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render 2018-08-18 20:05:59 -04:00
dwsJason
5ecc2034c8 import: add compiled in tile data, patch in a way to call it 2018-08-17 23:34:35 -04:00
dwsJason
10b4d20370 Fix GS Specific Crashes due to type size differences, intro / high score sequence plays, high score screen is blank, but at least it doesn't crash. 2018-08-17 21:29:31 -04:00
dwsJason
63b44a2eca Error checking on the toolsset startup 2018-08-11 16:48:53 -04:00
dwsJason
3ce937cae1 ADB Toolset Startup 2018-08-11 11:04:36 -04:00
dwsJason
1c91c3903c Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer 2018-08-06 22:19:15 -04:00
dwsJason
2e2effd3e5 introMain is up and working 2018-08-05 16:49:16 -04:00
dwsJason
3e1afcb736 stubout draw_img, so that the game doesn't crash 2018-08-05 14:12:14 -04:00
dwsJason
cd76e114c0 Allocate Video Buffers from the System, and check for errors while doing so 2018-08-04 20:11:49 -04:00
dwsJason
28346ebc20 new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dwsJason
69a5982d6b import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00