dwsJason
|
ef13d91969
|
import: choose Joystick or Keyboard screen
|
2019-09-07 22:40:46 -04:00 |
|
dwsJason
|
eb6084db4c
|
Credits - show a credits splash, while you wait for startup to happen
|
2019-09-07 22:19:58 -04:00 |
|
dwsJason
|
707ee613b3
|
sfx audio bank: fixes to get the sfx audio bank to link / decompress, even though it's more thank 32k bytes
|
2018-11-24 21:58:52 -05:00 |
|
dwsJason
|
c800d4095d
|
ntpplayer: I can't get ORCA linker to link with this merlin obj file, so change the NTP player to be compressed data
|
2018-11-24 13:47:13 -05:00 |
|
dwsJason
|
2363993119
|
data build: compress the ntp songs, and the audio sfx bank in lz4, and allow them to be linked into the game
|
2018-11-23 22:55:44 -05:00 |
|
dwsJason
|
8f96c222db
|
data.bat: update to include the NTP songs into the executable
|
2018-11-23 16:02:30 -05:00 |
|
dwsJason
|
d995117635
|
data: move data into separate load segments to avoid linker errors
|
2018-08-19 15:28:09 -04:00 |
|
dwsJason
|
a480f0b8c7
|
import: Mr. Sprite Compiled Sprites
|
2018-08-19 14:17:32 -04:00 |
|
dwsJason
|
19dfb38262
|
Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
|
2018-08-18 20:05:59 -04:00 |
|
dwsJason
|
5ecc2034c8
|
import: add compiled in tile data, patch in a way to call it
|
2018-08-17 23:34:35 -04:00 |
|
dwsJason
|
05c91aba6b
|
import: hall of fame graphic for the hall-of-fame page
|
2018-08-17 21:47:15 -04:00 |
|
dwsJason
|
bd18a221e3
|
add img_splash to the data build
|
2018-08-05 16:04:24 -04:00 |
|
dwsJason
|
27e73a4dc2
|
data.bat: annotate with comments
|
2018-08-04 19:03:24 -04:00 |
|
dwsJason
|
da3214b7e0
|
import: data.bat, which builds a data.lib, with the splash_lz4 data image
|
2018-08-02 21:45:28 -04:00 |
|