dwsJason
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f8fca3627c
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Adjust gameplay colors, so that the screen can be faded / in out, by changing the SCBS
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2018-09-02 11:56:49 -04:00 |
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dwsJason
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a8545fcd05
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blit updates for backbuffer present
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2018-08-29 22:30:55 -04:00 |
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dwsJason
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68367599f4
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A perhaps more cycle friendly pei blitter
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2018-08-28 22:08:57 -04:00 |
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dwsJason
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8c6b911c6e
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blit.c: better PEI blitter, get rid of TSC and TDC instructions (track A and C states, so we can just adc #immediate when we need to adjust the DP or S register), instead of RTS, use jmp #immediate to return
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2018-08-25 22:59:42 -04:00 |
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dwsJason
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7ad65f0f9c
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import: blit code generator (WIP) pei code-gen can be optmized more
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2018-08-22 22:58:36 -04:00 |
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dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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ea2a67e2d3
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tile bank: help me build the jump table
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2018-08-16 22:02:03 -04:00 |
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dwsJason
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54eae24600
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import: Mr Sprite hacked up for the sprites in this project
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2018-08-16 21:36:49 -04:00 |
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dwsJason
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8ef6e58210
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xrick2spr: update this tool, so it can compile the 8x8 tile data (beats mr sprite, by eliminating the 70 clocks of overhead that each Mr. Sprite has), also doesn't require disabling interrupts or doing weird things with mapping of the dpage or stack
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2018-08-16 21:25:29 -04:00 |
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dwsJason
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82407c7dfa
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xrick2png: export all 3 tiles banks, add support to export tiles in a format that mr sprite will like
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2018-08-16 21:23:39 -04:00 |
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dwsJason
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f9354e1e4f
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import: xrick2spr sprite compiler
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2018-08-11 18:58:54 -04:00 |
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dwsJason
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106005b403
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import: xrick2png, data extraction tool
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2018-08-11 16:51:30 -04:00 |
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