mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-09-12 22:54:34 +00:00
247 lines
5.5 KiB
C
247 lines
5.5 KiB
C
/*
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* xrick/src/scr_devtools.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "config.h"
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#ifdef ENABLE_DEVTOOLS
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#include "system.h"
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#include "game.h"
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#include "control.h"
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#include "screens.h"
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#include "draw.h"
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#include "sprites.h"
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#include "maps.h"
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/*
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* DevTools
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*/
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U8
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devtools_run(void)
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{
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static U8 seq = 0;
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static U8 pos = 0;
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static U8 pos2 = 0;
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U8 i, j, k, l;
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U8 s[128];
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if (seq == 0) {
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sysvid_clear();
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game_rects = &draw_SCREENRECT;
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#ifdef GFXPC
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draw_filter = 0xffff;
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#endif
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seq = 1;
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}
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switch (seq) {
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case 1: /* draw tiles */
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sysvid_clear();
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draw_tilesBank = 0;
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sprintf(s, "TILES@BANK@%d\376", pos);
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draw_setfb(4, 4);
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draw_tilesListImm(s);
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k = 0;
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for (i = 0; i < 0x10; i++) {
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draw_setfb(80 + i * 0x0a, 14);
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draw_tile((i<10?0x30:'A'-10) + i);
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draw_setfb(64, 30 + i * 0x0a);
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draw_tile((i<10?0x30:'A'-10) + i);
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}
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draw_tilesBank = pos;
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for (i = 0; i < 0x10; i++)
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for (j = 0; j < 0x10; j++) {
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draw_setfb(80 + j * 0x0a, 30 + i * 0x0a);
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draw_tile(k++);
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}
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seq = 10;
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break;
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case 10: /* wait for key pressed */
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if (control_status & CONTROL_FIRE)
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seq = 98;
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if (control_status & CONTROL_UP)
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seq = 12;
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if (control_status & CONTROL_DOWN)
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seq = 13;
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if (control_status & CONTROL_RIGHT)
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seq = 11;
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break;
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case 11: /* wait for key released */
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if (!(control_status & CONTROL_RIGHT)) {
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pos = 0;
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seq = 21;
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}
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break;
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case 12: /* wait for key released */
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if (!(control_status & CONTROL_UP)) {
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if (pos < 4) pos++;
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seq = 1;
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}
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break;
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case 13: /* wait for key released */
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if (!(control_status & CONTROL_DOWN)) {
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if (pos > 0) pos--;
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seq = 1;
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}
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break;
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case 21: /* draw sprites */
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sysvid_clear();
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draw_tilesBank = 0;
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sprintf(s, "SPRITES\376");
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draw_setfb(4, 4);
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draw_tilesListImm(s);
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for (i = 0; i < 8; i++) {
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draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 26);
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draw_tile((i<10?0x30:'A'-10) + i);
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draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 16);
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draw_tile((i+8<10?0x30:'A'-10) + i+8);
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}
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for (i = 0; i < 4; i++) {
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k = pos + i * 8;
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draw_setfb(0x20 - 16, 0x08 + 0x30 + i * 0x20);
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j = k%16;
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k /= 16;
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draw_tile((j<10?0x30:'A'-10) + j);
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draw_setfb(0x20 - 26, 0x08 + 0x30 + i * 0x20);
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j = k%16;
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draw_tile((j<10?0x30:'A'-10) + j);
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}
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k = pos;
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for (i = 0; i < 4; i++)
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for (j = 0; j < 8; j++) {
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draw_sprite(k++, 0x20 + j * 0x20, 0x30 + i * 0x20);
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}
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seq = 30;
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break;
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case 30: /* wait for key pressed */
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if (control_status & CONTROL_FIRE)
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seq = 98;
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if (control_status & CONTROL_UP)
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seq = 32;
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if (control_status & CONTROL_DOWN)
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seq = 33;
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if (control_status & CONTROL_LEFT)
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seq = 31;
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if (control_status & CONTROL_RIGHT)
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seq = 40;
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break;
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case 31: /* wait for key released */
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if (!(control_status & CONTROL_LEFT)) {
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pos = 0;
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seq = 1;
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}
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break;
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case 32: /* wait for key released */
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if (!(control_status & CONTROL_UP)) {
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if (pos < SPRITES_NBR_SPRITES - 32) pos += 32;
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seq = 21;
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}
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break;
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case 33: /* wait for key released */
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if (!(control_status & CONTROL_DOWN)) {
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if (pos > 0) pos -= 32;
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seq = 21;
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}
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break;
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case 40:
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sysvid_clear();
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#ifdef GFXPC
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if (pos2 == 0) pos2 = 2;
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#endif
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#ifdef GFXST
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if (pos2 == 0) pos2 = 1;
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#endif
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sprintf(s, "BLOCKS@%#04X@TO@%#04X@WITH@BANK@%d\376",
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pos, pos + 4*8-1, pos2);
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draw_setfb(4, 4);
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draw_tilesBank = 0;
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draw_tilesListImm(s);
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draw_tilesBank = pos2;
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for (l = 0; l < 8; l++)
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for (k = 0; k < 4; k++)
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for (i = 0; i < 4; i++)
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for (j = 0; j < 4; j++) {
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draw_setfb(20 + j * 8 + l * 36, 30 + i * 8 + k * 36);
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draw_tile(map_blocks[pos + l + k * 8][i * 4 + j]);
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}
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seq = 41;
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break;
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case 41:
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if (control_status & CONTROL_FIRE)
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seq = 98;
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if (control_status & CONTROL_UP)
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seq = 42;
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if (control_status & CONTROL_DOWN)
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seq = 43;
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if (control_status & CONTROL_LEFT)
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seq = 44;
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if (control_status & CONTROL_PAUSE)
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seq = 45;
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break;
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case 42:
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if (!(control_status & CONTROL_UP)) {
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if (pos < MAP_NBR_BLOCKS - 8*4) pos += 8 * 4;
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seq = 40;
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}
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break;
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case 43:
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if (!(control_status & CONTROL_DOWN)) {
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if (pos > 0) pos -= 8 * 4;
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seq = 40;
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}
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break;
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case 44:
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if (!(control_status & CONTROL_LEFT)) {
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pos = 0;
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pos2 = 0;
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seq = 21;
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}
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break;
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case 45:
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if (!(control_status & CONTROL_PAUSE)) {
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#ifdef GFXPC
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if (pos2 == 2) pos2 = 3;
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else pos2 = 2;
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#endif
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#ifdef GFXST
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if (pos2 == 1) pos2 = 2;
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else pos2 = 1;
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#endif
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seq = 40;
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}
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break;
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case 98: /* wait for key released */
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if (!(control_status & CONTROL_FIRE))
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seq = 99;
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break;
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}
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if (control_status & CONTROL_EXIT) /* check for exit request */
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return SCREEN_EXIT;
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if (seq == 99) { /* we're done */
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sysvid_clear();
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seq = 0;
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return SCREEN_DONE;
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}
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return SCREEN_RUNNING;
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}
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#endif /* ENABLE_DEVTOOLS */
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/* eof */
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