mirror of
https://github.com/dwsJason/xrick2gs.git
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217 lines
4.9 KiB
C
217 lines
4.9 KiB
C
/*
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* xrick/src/maps.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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/*
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* NOTES
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*
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* A map is composed of submaps, which in turn are composed of rows of
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* 0x20 tiles. map_map contains the tiles for the current portion of the
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* current submap, i.e. a little bit more than what appear on the screen,
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* but not the whole submap.
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*
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* map_frow is map_map top row within the submap.
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*
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* Submaps are stored as arrays of blocks, each block being a 4x4 tile
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* array. map_submaps[].bnum points to the first block of the array.
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*
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* Before a submap can be played, it needs to be expanded from blocks
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* to map_map.
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*/
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#include "system.h"
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#include "game.h"
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#include "maps.h"
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#include "debug.h"
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#include "ents.h"
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#include "draw.h"
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#include "screens.h"
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#include "e_sbonus.h"
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/*
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* global vars
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*/
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U8 map_map[0x2C][0x20];
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U8 map_eflg[0x100];
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U8 map_frow;
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U8 map_tilesBank;
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/*
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* prototypes
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*/
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static void map_eflg_expand(U8);
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/*
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* Fill in map_map with tile numbers by expanding blocks.
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*
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* add map_submaps[].bnum to map_frow to find out where to start from.
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* We need to /4 map_frow to convert from tile rows to block rows, then
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* we need to *8 to convert from block rows to block numbers (there
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* are 8 blocks per block row). This is achieved by *2 then &0xfff8.
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*/
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void
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map_expand(void)
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{
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U8 i, j, k, l;
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U8 row, col;
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U16 pbnum;
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pbnum = map_submaps[game_submap].bnum + ((2 * map_frow) & 0xfff8);
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row = col = 0;
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for (i = 0; i < 0x0b; i++) { /* 0x0b rows of blocks */
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for (j = 0; j < 0x08; j++) { /* 0x08 blocks per row */
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for (k = 0, l = 0; k < 0x04; k++) { /* expand one block */
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map_map[row][col++] = map_blocks[map_bnums[pbnum]][l++];
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map_map[row][col++] = map_blocks[map_bnums[pbnum]][l++];
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map_map[row][col++] = map_blocks[map_bnums[pbnum]][l++];
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map_map[row][col] = map_blocks[map_bnums[pbnum]][l++];
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row += 1; col -= 3;
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}
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row -= 4; col += 4;
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pbnum++;
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}
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row += 4; col = 0;
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}
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}
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/*
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* Initialize a new submap
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*
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* ASM 0cc3
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*/
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void
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map_init(void)
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{
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/*sys_printf("xrick/map_init: map=%#04x submap=%#04x\n", g_map, game_submap);*/
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#ifdef GFXPC
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draw_filter = 0xffff;
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map_tilesBank = (map_submaps[game_submap].page == 1) ? 3 : 2;
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#endif
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#ifdef GFXST
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map_tilesBank = (map_submaps[game_submap].page == 1) ? 2 : 1;
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#endif
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map_eflg_expand((map_submaps[game_submap].page == 1) ? 0x10 : 0x00);
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map_expand();
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ent_reset();
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ent_actvis(map_frow + MAP_ROW_SCRTOP, map_frow + MAP_ROW_SCRBOT);
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ent_actvis(map_frow + MAP_ROW_HTTOP, map_frow + MAP_ROW_HTBOT);
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ent_actvis(map_frow + MAP_ROW_HBTOP, map_frow + MAP_ROW_HBBOT);
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}
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/*
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* Expand entity flags for this map
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*
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* ASM 1117
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*/
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void
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map_eflg_expand(U8 offs)
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{
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U8 i, j, k;
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for (i = 0, k = 0; i < 0x10; i++) {
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j = map_eflg_c[offs + i++];
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while (j--) map_eflg[k++] = map_eflg_c[offs + i];
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}
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}
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/*
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* Chain (sub)maps
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*
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* ASM 0c08
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* return: TRUE/next submap OK, FALSE/map finished
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*/
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U8
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map_chain(void)
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{
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U16 c, t;
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game_chsm = 0;
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e_sbonus_counting = FALSE;
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/* find connection */
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c = map_submaps[game_submap].connect;
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t = 3;
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IFDEBUG_MAPS(
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sys_printf("xrick/maps: chain submap=%#04x frow=%#04x .connect=%#04x %s\n",
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game_submap, map_frow, c,
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(game_dir == LEFT ? "-> left" : "-> right"));
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);
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/*
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* look for the first connector with compatible row number. if none
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* found, then panic
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*/
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for (c = map_submaps[game_submap].connect; ; c++) {
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if (map_connect[c].dir == 0xff)
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sys_panic("(map_chain) can not find connector\n");
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if (map_connect[c].dir != game_dir) continue;
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t = (ent_ents[1].y >> 3) + map_frow - map_connect[c].rowout;
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if (t < 3) break;
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}
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/* got it */
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IFDEBUG_MAPS(
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sys_printf("xrick/maps: chain frow=%#04x y=%#06x\n",
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map_frow, ent_ents[1].y);
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sys_printf("xrick/maps: chain connect=%#04x rowout=%#04x - ",
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c, map_connect[c].rowout);
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);
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if (map_connect[c].submap == 0xff) {
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/* no next submap - request next map */
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IFDEBUG_MAPS(
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sys_printf("chain to next map\n");
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);
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return FALSE;
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}
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else {
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/* next submap */
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IFDEBUG_MAPS(
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sys_printf("chain to submap=%#04x rowin=%#04x\n",
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map_connect[c].submap, map_connect[c].rowin);
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);
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map_frow = map_frow - map_connect[c].rowout + map_connect[c].rowin;
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game_submap = map_connect[c].submap;
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IFDEBUG_MAPS(
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sys_printf("xrick/maps: chain frow=%#04x\n",
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map_frow);
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);
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return TRUE;
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}
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}
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/*
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* Reset all marks, i.e. make them all active again.
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*
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* ASM 0025
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*
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*/
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void
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map_resetMarks(void)
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{
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U16 i;
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for (i = 0; i < MAP_NBR_MARKS; i++)
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map_marks[i].ent &= ~MAP_MARK_NACT;
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}
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/* eof */
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