mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-09-12 06:55:40 +00:00
102 lines
1.9 KiB
C
102 lines
1.9 KiB
C
/*
|
|
* xrick/src/scr_gameover.c
|
|
*
|
|
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
|
|
*
|
|
* The use and distribution terms for this software are contained in the file
|
|
* named README, which can be found in the root of this distribution. By
|
|
* using this software in any fashion, you are agreeing to be bound by the
|
|
* terms of this license.
|
|
*
|
|
* You must not remove this notice, or any other, from this software.
|
|
*/
|
|
|
|
#include "stddef.h" /* NULL */
|
|
|
|
#include "system.h"
|
|
#include "game.h"
|
|
#include "screens.h"
|
|
|
|
#include "draw.h"
|
|
#include "control.h"
|
|
|
|
/*
|
|
* Display the game over screen
|
|
*
|
|
* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
|
|
*/
|
|
U8
|
|
screen_gameover(void)
|
|
{
|
|
static U8 seq = 0;
|
|
static U8 period = 0;
|
|
#ifdef GFXST
|
|
static U32 tm = 0;
|
|
#endif
|
|
#ifdef ENABLE_SOUND
|
|
static sound_t *snd;
|
|
static U8 chan;
|
|
#endif
|
|
|
|
if (seq == 0) {
|
|
draw_tilesBank = 0;
|
|
seq = 1;
|
|
period = game_period; /* save period, */
|
|
game_period = 50; /* and use our own */
|
|
#ifdef ENABLE_SOUND
|
|
game_setmusic("sounds/gameover.wav", 1);
|
|
#endif
|
|
}
|
|
|
|
switch (seq) {
|
|
case 1: /* display banner */
|
|
#ifdef GFXST
|
|
sysvid_clear();
|
|
tm = sys_gettime();
|
|
#endif
|
|
draw_tllst = screen_gameovertxt;
|
|
draw_setfb(120, 80);
|
|
#ifdef GFXPC
|
|
draw_filter = 0xAAAA;
|
|
#endif
|
|
draw_tilesList();
|
|
|
|
game_rects = &draw_SCREENRECT;
|
|
seq = 2;
|
|
break;
|
|
|
|
case 2: /* wait for key pressed */
|
|
if (control_status & CONTROL_FIRE)
|
|
seq = 3;
|
|
#ifdef GFXST
|
|
else if (sys_gettime() - tm > SCREEN_TIMEOUT)
|
|
seq = 4;
|
|
#endif
|
|
else
|
|
sys_sleep(50);
|
|
break;
|
|
|
|
case 3: /* wait for key released */
|
|
if (!(control_status & CONTROL_FIRE))
|
|
seq = 4;
|
|
else
|
|
sys_sleep(50);
|
|
break;
|
|
}
|
|
|
|
if (control_status & CONTROL_EXIT) /* check for exit request */
|
|
return SCREEN_EXIT;
|
|
|
|
if (seq == 4) { /* we're done */
|
|
sysvid_clear();
|
|
seq = 0;
|
|
game_period = period;
|
|
return SCREEN_DONE;
|
|
}
|
|
|
|
return SCREEN_RUNNING;
|
|
}
|
|
|
|
/* eof */
|
|
|