mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-09-12 22:54:34 +00:00
276 lines
5.3 KiB
C
276 lines
5.3 KiB
C
/*
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* xrick/src/scr_getname.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "system.h"
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#include "game.h"
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#include "screens.h"
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#include "draw.h"
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#include "control.h"
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/*
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* local vars
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*/
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static U8 seq = 0;
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static U8 x, y, p;
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static U8 name[10];
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#define TILE_POINTER '\072'
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#define TILE_CURSOR '\073'
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#define TOPLEFT_X 116
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#define TOPLEFT_Y 64
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#define NAMEPOS_X 120
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#define NAMEPOS_Y 160
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#define AUTOREPEAT_TMOUT 100
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/*
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* prototypes
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*/
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static void pointer_show(U8);
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static void name_update(void);
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static void name_draw(void);
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/*
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* Get name
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*
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* return: 0 while running, 1 when finished.
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*/
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U8
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screen_getname(void)
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{
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static U32 tm = 0;
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U8 i, j;
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if (seq == 0) {
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/* figure out if this is a high score */
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if (game_score < game_hscores[7].score)
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return SCREEN_DONE;
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/* prepare */
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draw_tilesBank = 0;
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#ifdef GFXPC
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draw_filter = 0xffff;
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#endif
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for (i = 0; i < 10; i++)
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name[i] = '@';
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x = y = p = 0;
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game_rects = &draw_SCREENRECT;
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seq = 1;
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}
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switch (seq) {
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case 1: /* prepare screen */
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sysvid_clear();
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#ifdef GFXPC
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draw_setfb(32, 8);
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draw_filter = 0xaaaa; /* red */
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draw_tilesListImm(screen_congrats);
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#endif
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draw_setfb(76, 40);
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#ifdef GFXPC
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draw_filter = 0xffff; /* yellow */
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#endif
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draw_tilesListImm((U8 *)"PLEASE@ENTER@YOUR@NAME\376");
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#ifdef GFXPC
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draw_filter = 0x5555; /* green */
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#endif
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for (i = 0; i < 6; i++)
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for (j = 0; j < 4; j++) {
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draw_setfb(TOPLEFT_X + i * 8 * 2, TOPLEFT_Y + j * 8 * 2);
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draw_tile('A' + i + j * 6);
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}
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draw_setfb(TOPLEFT_X, TOPLEFT_Y + 64);
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#ifdef GFXST
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draw_tilesListImm((U8 *)"Y@Z@.@@@\074\373\374\375\376");
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#endif
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#ifdef GFXPC
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draw_tilesListImm((U8 *)"Y@Z@.@@@\074@\075@\376");
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#endif
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name_draw();
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pointer_show(TRUE);
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seq = 2;
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break;
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case 2: /* wait for key pressed */
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if (control_status & CONTROL_FIRE)
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seq = 3;
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if (control_status & CONTROL_UP) {
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if (y > 0) {
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pointer_show(FALSE);
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y--;
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pointer_show(TRUE);
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tm = sys_gettime();
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}
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seq = 4;
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}
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if (control_status & CONTROL_DOWN) {
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if (y < 4) {
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pointer_show(FALSE);
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y++;
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pointer_show(TRUE);
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tm = sys_gettime();
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}
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seq = 5;
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}
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if (control_status & CONTROL_LEFT) {
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if (x > 0) {
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pointer_show(FALSE);
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x--;
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pointer_show(TRUE);
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tm = sys_gettime();
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}
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seq = 6;
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}
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if (control_status & CONTROL_RIGHT) {
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if (x < 5) {
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pointer_show(FALSE);
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x++;
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pointer_show(TRUE);
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tm = sys_gettime();
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}
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seq = 7;
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}
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if (seq == 2)
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sys_sleep(50);
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break;
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case 3: /* wait for FIRE released */
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if (!(control_status & CONTROL_FIRE)) {
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if (x == 5 && y == 4) { /* end */
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i = 0;
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while (game_score < game_hscores[i].score)
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i++;
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j = 7;
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while (j > i) {
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game_hscores[j].score = game_hscores[j - 1].score;
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for (x = 0; x < 10; x++)
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game_hscores[j].name[x] = game_hscores[j - 1].name[x];
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j--;
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}
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game_hscores[i].score = game_score;
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for (x = 0; x < 10; x++)
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game_hscores[i].name[x] = name[x];
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seq = 99;
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}
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else {
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name_update();
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name_draw();
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seq = 2;
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}
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}
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else
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sys_sleep(50);
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break;
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case 4: /* wait for UP released */
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if (!(control_status & CONTROL_UP) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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else
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sys_sleep(50);
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break;
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case 5: /* wait for DOWN released */
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if (!(control_status & CONTROL_DOWN) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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else
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sys_sleep(50);
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break;
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case 6: /* wait for LEFT released */
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if (!(control_status & CONTROL_LEFT) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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else
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sys_sleep(50);
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break;
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case 7: /* wait for RIGHT released */
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if (!(control_status & CONTROL_RIGHT) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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else
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sys_sleep(50);
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break;
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}
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if (control_status & CONTROL_EXIT) /* check for exit request */
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return SCREEN_EXIT;
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if (seq == 99) { /* seq 99, we're done */
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sysvid_clear();
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seq = 0;
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return SCREEN_DONE;
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}
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else
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return SCREEN_RUNNING;
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}
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static void
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pointer_show(U8 show)
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{
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draw_setfb(TOPLEFT_X + x * 8 * 2, TOPLEFT_Y + y * 8 * 2 + 8);
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#ifdef GFXPC
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draw_filter = 0xaaaa; /* red */
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#endif
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draw_tile((show == TRUE)?TILE_POINTER:'@');
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}
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static void
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name_update(void)
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{
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U8 i;
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i = x + y * 6;
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if (i < 26 && p < 10)
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name[p++] = 'A' + i;
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if (i == 26 && p < 10)
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name[p++] = '.';
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if (i == 27 && p < 10)
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name[p++] = '@';
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if (i == 28 && p > 0) {
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p--;
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}
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}
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static void
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name_draw(void)
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{
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U8 i;
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draw_setfb(NAMEPOS_X, NAMEPOS_Y);
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#ifdef GFXPC
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draw_filter = 0xaaaa; /* red */
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#endif
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for (i = 0; i < p; i++)
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draw_tile(name[i]);
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for (i = p; i < 10; i++)
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draw_tile(TILE_CURSOR);
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#ifdef GFXST
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draw_setfb(NAMEPOS_X, NAMEPOS_Y + 8);
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for (i = 0; i < 10; i++)
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draw_tile('@');
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draw_setfb(NAMEPOS_X + 8 * (p < 9 ? p : 9), NAMEPOS_Y + 8);
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draw_tile(TILE_POINTER);
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#endif
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}
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/* eof */
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