mirror of
https://github.com/dwsJason/xrick2gs.git
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165 lines
3.3 KiB
C
165 lines
3.3 KiB
C
/*
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* xrick/src/scr_imain.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include <stdio.h> /* sprintf */
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#include "system.h"
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#include "game.h"
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#include "screens.h"
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#include "draw.h"
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#include "pics.h"
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#include "control.h"
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/*
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* Main introduction
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*
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* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
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*/
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U8
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screen_introMain(void)
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{
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static U8 seq = 0;
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static U8 seen = 0;
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static U8 first = TRUE;
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static U8 period = 0;
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static U32 tm = 0;
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U8 i, s[32];
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if (seq == 0) {
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draw_tilesBank = 0;
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if (first == TRUE)
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seq = 1;
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else
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seq = 4;
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period = game_period;
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game_period = 50;
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game_rects = &draw_SCREENRECT;
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#ifdef ENABLE_SOUND
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game_setmusic("sounds/tune5.wav", -1);
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#endif
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}
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switch (seq) {
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case 1: /* dispay hall of fame */
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sysvid_clear();
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tm = sys_gettime();
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#ifdef GFXPC
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/* Rick Dangerous title */
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draw_tllst = (U8 *)screen_imainrdt;
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draw_setfb(32, 16);
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draw_filter = 0xaaaa;
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draw_tilesList();
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/* Core Design copyright + press space to start */
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draw_tllst = (U8 *)screen_imaincdc;
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draw_setfb(64, 80);
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draw_filter = 0x5555;
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draw_tilesList();
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#endif
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#ifdef GFXST
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draw_pic(0, 0, 0x140, 0xc8, pic_splash);
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#endif
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seq = 2;
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break;
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case 2: /* wait for key pressed or timeout */
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if (control_status & CONTROL_FIRE)
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seq = 3;
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else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
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seen++;
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seq = 4;
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}
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break;
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case 3: /* wait for key released */
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if (!(control_status & CONTROL_FIRE)) {
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if (seen++ == 0)
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seq = 4;
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else
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seq = 7;
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}
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break;
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case 4: /* display Rick Dangerous title and Core Design copyright */
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sysvid_clear();
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tm = sys_gettime();
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/* hall of fame title */
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#ifdef GFXPC
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draw_tllst = (U8 *)screen_imainhoft;
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draw_setfb(32, 0);
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draw_filter = 0xaaaa;
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draw_tilesList();
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#endif
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#ifdef GFXST
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draw_pic(0, 0, 0x140, 0x20, pic_haf);
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#endif
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/* hall of fame content */
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draw_setfb(56, 40);
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#ifdef GFXPC
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draw_filter = 0x5555;
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#endif
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for (i = 0; i < 8; i++) {
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sprintf((char *)s, "%06d@@@....@@@%s",
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game_hscores[i].score, game_hscores[i].name);
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s[26] = '\377'; s[27] = '\377'; s[28] = '\376';
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draw_tllst = s;
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draw_tilesList();
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}
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seq = 5;
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break;
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case 5: /* wait for key pressed or timeout */
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if (control_status & CONTROL_FIRE)
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seq = 6;
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else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
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seen++;
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seq = 1;
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}
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break;
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case 6: /* wait for key released */
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if (!(control_status & CONTROL_FIRE)) {
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if (seen++ == 0)
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seq = 1;
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else
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seq = 7;
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}
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break;
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}
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if (control_status & CONTROL_EXIT) /* check for exit request */
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return SCREEN_EXIT;
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if (seq == 7) { /* we're done */
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sysvid_clear();
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seq = 0;
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seen = 0;
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first = FALSE;
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game_period = period;
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return SCREEN_DONE;
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}
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else
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return SCREEN_RUNNING;
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}
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/* eof */
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