mirror of
https://github.com/dwsJason/xrick2gs.git
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210 lines
5.3 KiB
C
210 lines
5.3 KiB
C
/*
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* xrick/src/util.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include <stdlib.h> /* NULL */
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#include "system.h"
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#include "config.h"
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#include "game.h"
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#include "util.h"
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#include "ents.h"
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#include "e_rick.h"
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#include "maps.h"
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/*
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* Full box test.
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*
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* ASM 1199
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*
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* e: entity to test against.
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* x,y: coordinates to test.
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* ret: TRUE/(x,y) is within e's space, FALSE/not.
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*/
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U8
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u_fboxtest(U8 e, S16 x, S16 y)
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{
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if (ent_ents[e].x >= x ||
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ent_ents[e].x + ent_ents[e].w < x ||
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ent_ents[e].y >= y ||
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ent_ents[e].y + ent_ents[e].h < y)
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return FALSE;
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else
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return TRUE;
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}
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/*
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* Box test (then whole e2 is checked agains the center of e1).
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*
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* ASM 113E
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*
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* e1: entity to test against (corresponds to DI in asm code).
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* e2: entity to test (corresponds to SI in asm code).
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* ret: TRUE/intersect, FALSE/not.
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*/
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U8
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u_boxtest(U8 e1, U8 e2)
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{
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/* rick is special (may be crawling) */
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if (e1 == E_RICK_NO)
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return e_rick_boxtest(e2);
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/*
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* entity 1: x+0x05 to x+0x011, y to y+0x14
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* entity 2: x to x+ .w, y to y+ .h
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*/
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if (ent_ents[e1].x + 0x11 < ent_ents[e2].x ||
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ent_ents[e1].x + 0x05 > ent_ents[e2].x + ent_ents[e2].w ||
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ent_ents[e1].y + 0x14 < ent_ents[e2].y ||
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ent_ents[e1].y > ent_ents[e2].y + ent_ents[e2].h - 1)
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return FALSE;
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else
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return TRUE;
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}
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/*
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* Compute the environment flag.
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*
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* ASM 0FBC if !crawl, else 103E
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*
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* x, y: coordinates where to compute the environment flag
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* crawl: is rick crawling?
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* rc0: anything CHANGED to the environment flag for crawling (6DBA)
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* rc1: anything CHANGED to the environment flag (6DAD)
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*/
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void
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u_envtest(S16 x, S16 y, U8 crawl, U8 *rc0, U8 *rc1)
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{
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U8 i, xx;
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/* prepare for ent #0 test */
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ent_ents[ENT_ENTSNUM].x = x;
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ent_ents[ENT_ENTSNUM].y = y;
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i = 1;
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if (!crawl) i++;
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if (y & 0x0004) i++;
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x += 4;
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xx = (U8)x; /* FIXME? */
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x = x >> 3; /* from pixels to tiles */
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y = y >> 3; /* from pixels to tiles */
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*rc0 = *rc1 = 0;
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if (xx & 0x07) { /* tiles columns alignment */
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if (crawl) {
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*rc0 |= (map_eflg[map_map[y][x]] &
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(MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP));
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*rc0 |= (map_eflg[map_map[y][x + 1]] &
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(MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP));
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*rc0 |= (map_eflg[map_map[y][x + 2]] &
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(MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP));
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y++;
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}
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do {
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*rc1 |= (map_eflg[map_map[y][x]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_01));
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*rc1 |= (map_eflg[map_map[y][x + 1]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_CLIMB|MAP_EFLG_01));
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*rc1 |= (map_eflg[map_map[y][x + 2]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_01));
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y++;
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} while (--i > 0);
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*rc1 |= (map_eflg[map_map[y][x]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_01));
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*rc1 |= (map_eflg[map_map[y][x + 1]]);
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*rc1 |= (map_eflg[map_map[y][x + 2]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_01));
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}
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else {
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if (crawl) {
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*rc0 |= (map_eflg[map_map[y][x]] &
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(MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP));
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*rc0 |= (map_eflg[map_map[y][x + 1]] &
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(MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP));
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y++;
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}
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do {
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*rc1 |= (map_eflg[map_map[y][x]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_CLIMB|MAP_EFLG_01));
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*rc1 |= (map_eflg[map_map[y][x + 1]] &
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(MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_FGND|
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MAP_EFLG_LETHAL|MAP_EFLG_CLIMB|MAP_EFLG_01));
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y++;
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} while (--i > 0);
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*rc1 |= (map_eflg[map_map[y][x]]);
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*rc1 |= (map_eflg[map_map[y][x + 1]]);
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}
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/*
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* If not lethal yet, and there's an entity on slot zero, and (x,y)
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* boxtests this entity, then raise SOLID flag. This is how we make
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* sure that no entity can move over the entity that is on slot zero.
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*
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* Beware! When game_cheat2 is set, this means that a block can
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* move over rick without killing him -- but then rick is trapped
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* because the block is solid.
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*/
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if (!(*rc1 & MAP_EFLG_LETHAL)
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&& ent_ents[0].n
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&& u_boxtest(ENT_ENTSNUM, 0)) {
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*rc1 |= MAP_EFLG_SOLID;
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}
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/* When game_cheat2 is set, the environment can not be lethal. */
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#ifdef ENABLE_CHEATS
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if (game_cheat2) *rc1 &= ~MAP_EFLG_LETHAL;
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#endif
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}
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/*
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* Check if x,y is within e trigger box.
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*
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* ASM 126F
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* return: FALSE if not in box, TRUE if in box.
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*/
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U8
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u_trigbox(U8 e, S16 x, S16 y)
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{
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U16 xmax, ymax;
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xmax = ent_ents[e].trig_x + (ent_entdata[ent_ents[e].n & 0x7F].trig_w << 3);
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ymax = ent_ents[e].trig_y + (ent_entdata[ent_ents[e].n & 0x7F].trig_h << 3);
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if (xmax > 0xFF) xmax = 0xFF;
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if (x <= ent_ents[e].trig_x || x > xmax ||
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y <= ent_ents[e].trig_y || y > ymax)
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return FALSE;
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else
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return TRUE;
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}
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/* eof */
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