Apple IIgs port of Dangerous Rick
Go to file
dwsJason 0f4346d382 Sprites: reprocess, to fix the color indexes to match the palette 2018-08-19 21:00:33 -04:00
asm Sprites: reprocess, to fix the color indexes to match the palette 2018-08-19 21:00:33 -04:00
bin Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render 2018-08-18 20:05:59 -04:00
data Sprites: reprocess, to fix the color indexes to match the palette 2018-08-19 21:00:33 -04:00
include Sprites somewhat working, colors are wrong, issues around clipping 2018-08-19 17:14:35 -04:00
src Sprites somewhat working, colors are wrong, issues around clipping 2018-08-19 17:14:35 -04:00
.gitignore import: Mr Sprite hacked up for the sprites in this project 2018-08-16 21:36:49 -04:00
Makefile Update Makefile to assembling files in asm directory, with ORCA assembler, update LZ4.s to work with ORCA assembler, update LZ4.s so it can be called from ORCA/C, add code to xrick.c to prove that it works 2018-08-02 20:35:57 -04:00
README new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
_FileInformation.txt new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
build.bat new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
data.bat data: move data into separate load segments to avoid linker errors 2018-08-19 15:28:09 -04:00
xrick.po new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00

README

----- IIGS Specific Stuff Here

For now refer to the makefile (open it up)

----- BELOW IS THE ORIGINAL README FROM THE import_xrick branch
**

xrick - version #021212

Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net)

http://www.bigorno.net/xrick/




** LICENSE AGREEMENT & LEGAL BABLE

I have written the xrick code. However, graphics and maps and sounds
are by the authors of the original Rick Dangerous game, and "Rick
Dangerous" remains a trademark of its owner(s) -- maybe Core Design
(who wrote the game) or FireBird (who published it). As of today, I
have not been successful at contacting Core Design.

This makes it a bit difficult to formally release the whole code,
including data for graphics and maps and sounds, under the terms of
licences such as the GNU General Public Licence. So the code is
released "in the spirit" of the GNU GPL. Whatever that means.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  



** HOWTO

Build: ./config; make

Usage: 'xrick -help' will tell you all about command-line options.

Controls:

- left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K.
- fire: SPACE, end: E, pause: P, exit: ESC.
- use left, right, up, down + fire to poke something with your stick,
  lay a stick of dynamite, or fire a bullet.
- toggle fullscreen: F1 ; zoom in/out: F2, F3.
- mute: F4 ; volume up/down: F5, F6.
- cheat modes, "trainer": F7 ; "never die": F8 ; "expose": F9.

More details at http://www.bigorno.net/xrick/.

Report problems, or ask questions, to bigorno@bigorno.net.

Enjoy!



**