xrick2gs/include/tiles.h

69 lines
1.4 KiB
C

/*
* xrick/include/tiles.h
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
/*
* NOTES
*
* A tile consists in one column and 8 rows of 8 U16 (cga encoding, two
* bits per pixel). The tl_tiles array contains all tiles, with the
* following structure:
*
* 0x0000 - 0x00FF tiles for main intro
* 0x0100 - 0x01FF tiles for map intro
* 0x0200 - 0x0327 unused
* 0x0328 - 0x0427 game tiles, page 0
* 0x0428 - 0x0527 game tiles, page 1
* 0x0527 - 0x05FF unused
*/
#ifndef _TILES_H
#define _TILES_H
#include "system.h"
#ifdef GFXPC
#define TILES_NBR_BANKS 4
#endif
#ifdef GFXST
#define TILES_NBR_BANKS 3
#endif
#define TILES_SIZEOF8 (0x10)
#define TILES_SIZEOF16 (0x08)
/*
* three special tile numbers
*/
#define TILES_BULLET 0x01
#define TILES_BOMB 0x02
#define TILES_RICK 0x03
/*
* one single tile
*/
#ifdef GFXPC
typedef U16 tile_t[TILES_SIZEOF16];
#endif
#ifdef GFXST
typedef U32 tile_t[0x08];
#endif
/*
* tiles banks (each bank is 0x100 tiles)
*/
extern tile_t tiles_data[TILES_NBR_BANKS][0x100];
#endif
/* eof */