xrick2gs/src/devtools.c

247 lines
5.5 KiB
C

/*
* xrick/src/scr_devtools.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "config.h"
#ifdef ENABLE_DEVTOOLS
#include "system.h"
#include "game.h"
#include "control.h"
#include "screens.h"
#include "draw.h"
#include "sprites.h"
#include "maps.h"
/*
* DevTools
*/
U8
devtools_run(void)
{
static U8 seq = 0;
static U8 pos = 0;
static U8 pos2 = 0;
U8 i, j, k, l;
U8 s[128];
if (seq == 0) {
sysvid_clear();
game_rects = &draw_SCREENRECT;
#ifdef GFXPC
draw_filter = 0xffff;
#endif
seq = 1;
}
switch (seq) {
case 1: /* draw tiles */
sysvid_clear();
draw_tilesBank = 0;
sprintf(s, "TILES@BANK@%d\376", pos);
draw_setfb(4, 4);
draw_tilesListImm(s);
k = 0;
for (i = 0; i < 0x10; i++) {
draw_setfb(80 + i * 0x0a, 14);
draw_tile((i<10?0x30:'A'-10) + i);
draw_setfb(64, 30 + i * 0x0a);
draw_tile((i<10?0x30:'A'-10) + i);
}
draw_tilesBank = pos;
for (i = 0; i < 0x10; i++)
for (j = 0; j < 0x10; j++) {
draw_setfb(80 + j * 0x0a, 30 + i * 0x0a);
draw_tile(k++);
}
seq = 10;
break;
case 10: /* wait for key pressed */
if (control_status & CONTROL_FIRE)
seq = 98;
if (control_status & CONTROL_UP)
seq = 12;
if (control_status & CONTROL_DOWN)
seq = 13;
if (control_status & CONTROL_RIGHT)
seq = 11;
break;
case 11: /* wait for key released */
if (!(control_status & CONTROL_RIGHT)) {
pos = 0;
seq = 21;
}
break;
case 12: /* wait for key released */
if (!(control_status & CONTROL_UP)) {
if (pos < 4) pos++;
seq = 1;
}
break;
case 13: /* wait for key released */
if (!(control_status & CONTROL_DOWN)) {
if (pos > 0) pos--;
seq = 1;
}
break;
case 21: /* draw sprites */
sysvid_clear();
draw_tilesBank = 0;
sprintf(s, "SPRITES\376");
draw_setfb(4, 4);
draw_tilesListImm(s);
for (i = 0; i < 8; i++) {
draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 26);
draw_tile((i<10?0x30:'A'-10) + i);
draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 16);
draw_tile((i+8<10?0x30:'A'-10) + i+8);
}
for (i = 0; i < 4; i++) {
k = pos + i * 8;
draw_setfb(0x20 - 16, 0x08 + 0x30 + i * 0x20);
j = k%16;
k /= 16;
draw_tile((j<10?0x30:'A'-10) + j);
draw_setfb(0x20 - 26, 0x08 + 0x30 + i * 0x20);
j = k%16;
draw_tile((j<10?0x30:'A'-10) + j);
}
k = pos;
for (i = 0; i < 4; i++)
for (j = 0; j < 8; j++) {
draw_sprite(k++, 0x20 + j * 0x20, 0x30 + i * 0x20);
}
seq = 30;
break;
case 30: /* wait for key pressed */
if (control_status & CONTROL_FIRE)
seq = 98;
if (control_status & CONTROL_UP)
seq = 32;
if (control_status & CONTROL_DOWN)
seq = 33;
if (control_status & CONTROL_LEFT)
seq = 31;
if (control_status & CONTROL_RIGHT)
seq = 40;
break;
case 31: /* wait for key released */
if (!(control_status & CONTROL_LEFT)) {
pos = 0;
seq = 1;
}
break;
case 32: /* wait for key released */
if (!(control_status & CONTROL_UP)) {
if (pos < SPRITES_NBR_SPRITES - 32) pos += 32;
seq = 21;
}
break;
case 33: /* wait for key released */
if (!(control_status & CONTROL_DOWN)) {
if (pos > 0) pos -= 32;
seq = 21;
}
break;
case 40:
sysvid_clear();
#ifdef GFXPC
if (pos2 == 0) pos2 = 2;
#endif
#ifdef GFXST
if (pos2 == 0) pos2 = 1;
#endif
sprintf(s, "BLOCKS@%#04X@TO@%#04X@WITH@BANK@%d\376",
pos, pos + 4*8-1, pos2);
draw_setfb(4, 4);
draw_tilesBank = 0;
draw_tilesListImm(s);
draw_tilesBank = pos2;
for (l = 0; l < 8; l++)
for (k = 0; k < 4; k++)
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++) {
draw_setfb(20 + j * 8 + l * 36, 30 + i * 8 + k * 36);
draw_tile(map_blocks[pos + l + k * 8][i * 4 + j]);
}
seq = 41;
break;
case 41:
if (control_status & CONTROL_FIRE)
seq = 98;
if (control_status & CONTROL_UP)
seq = 42;
if (control_status & CONTROL_DOWN)
seq = 43;
if (control_status & CONTROL_LEFT)
seq = 44;
if (control_status & CONTROL_PAUSE)
seq = 45;
break;
case 42:
if (!(control_status & CONTROL_UP)) {
if (pos < MAP_NBR_BLOCKS - 8*4) pos += 8 * 4;
seq = 40;
}
break;
case 43:
if (!(control_status & CONTROL_DOWN)) {
if (pos > 0) pos -= 8 * 4;
seq = 40;
}
break;
case 44:
if (!(control_status & CONTROL_LEFT)) {
pos = 0;
pos2 = 0;
seq = 21;
}
break;
case 45:
if (!(control_status & CONTROL_PAUSE)) {
#ifdef GFXPC
if (pos2 == 2) pos2 = 3;
else pos2 = 2;
#endif
#ifdef GFXST
if (pos2 == 1) pos2 = 2;
else pos2 = 1;
#endif
seq = 40;
}
break;
case 98: /* wait for key released */
if (!(control_status & CONTROL_FIRE))
seq = 99;
break;
}
if (control_status & CONTROL_EXIT) /* check for exit request */
return SCREEN_EXIT;
if (seq == 99) { /* we're done */
sysvid_clear();
seq = 0;
return SCREEN_DONE;
}
return SCREEN_RUNNING;
}
#endif /* ENABLE_DEVTOOLS */
/* eof */