xrick2gs/src/scr_getname.c

276 lines
5.3 KiB
C

/*
* xrick/src/scr_getname.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "system.h"
#include "game.h"
#include "screens.h"
#include "draw.h"
#include "control.h"
/*
* local vars
*/
static U8 seq = 0;
static U8 x, y, p;
static U8 name[10];
#define TILE_POINTER '\072'
#define TILE_CURSOR '\073'
#define TOPLEFT_X 116
#define TOPLEFT_Y 64
#define NAMEPOS_X 120
#define NAMEPOS_Y 160
#define AUTOREPEAT_TMOUT 100
/*
* prototypes
*/
static void pointer_show(U8);
static void name_update(void);
static void name_draw(void);
/*
* Get name
*
* return: 0 while running, 1 when finished.
*/
U8
screen_getname(void)
{
static U32 tm = 0;
U8 i, j;
if (seq == 0) {
/* figure out if this is a high score */
if (game_score < game_hscores[7].score)
return SCREEN_DONE;
/* prepare */
draw_tilesBank = 0;
#ifdef GFXPC
draw_filter = 0xffff;
#endif
for (i = 0; i < 10; i++)
name[i] = '@';
x = y = p = 0;
game_rects = &draw_SCREENRECT;
seq = 1;
}
switch (seq) {
case 1: /* prepare screen */
sysvid_clear();
#ifdef GFXPC
draw_setfb(32, 8);
draw_filter = 0xaaaa; /* red */
draw_tilesListImm(screen_congrats);
#endif
draw_setfb(76, 40);
#ifdef GFXPC
draw_filter = 0xffff; /* yellow */
#endif
draw_tilesListImm((U8 *)"PLEASE@ENTER@YOUR@NAME\376");
#ifdef GFXPC
draw_filter = 0x5555; /* green */
#endif
for (i = 0; i < 6; i++)
for (j = 0; j < 4; j++) {
draw_setfb(TOPLEFT_X + i * 8 * 2, TOPLEFT_Y + j * 8 * 2);
draw_tile('A' + i + j * 6);
}
draw_setfb(TOPLEFT_X, TOPLEFT_Y + 64);
#ifdef GFXST
draw_tilesListImm((U8 *)"Y@Z@.@@@\074\373\374\375\376");
#endif
#ifdef GFXPC
draw_tilesListImm((U8 *)"Y@Z@.@@@\074@\075@\376");
#endif
name_draw();
pointer_show(TRUE);
seq = 2;
break;
case 2: /* wait for key pressed */
if (control_status & CONTROL_FIRE)
seq = 3;
if (control_status & CONTROL_UP) {
if (y > 0) {
pointer_show(FALSE);
y--;
pointer_show(TRUE);
tm = sys_gettime();
}
seq = 4;
}
if (control_status & CONTROL_DOWN) {
if (y < 4) {
pointer_show(FALSE);
y++;
pointer_show(TRUE);
tm = sys_gettime();
}
seq = 5;
}
if (control_status & CONTROL_LEFT) {
if (x > 0) {
pointer_show(FALSE);
x--;
pointer_show(TRUE);
tm = sys_gettime();
}
seq = 6;
}
if (control_status & CONTROL_RIGHT) {
if (x < 5) {
pointer_show(FALSE);
x++;
pointer_show(TRUE);
tm = sys_gettime();
}
seq = 7;
}
if (seq == 2)
sys_sleep(50);
break;
case 3: /* wait for FIRE released */
if (!(control_status & CONTROL_FIRE)) {
if (x == 5 && y == 4) { /* end */
i = 0;
while (game_score < game_hscores[i].score)
i++;
j = 7;
while (j > i) {
game_hscores[j].score = game_hscores[j - 1].score;
for (x = 0; x < 10; x++)
game_hscores[j].name[x] = game_hscores[j - 1].name[x];
j--;
}
game_hscores[i].score = game_score;
for (x = 0; x < 10; x++)
game_hscores[i].name[x] = name[x];
seq = 99;
}
else {
name_update();
name_draw();
seq = 2;
}
}
else
sys_sleep(50);
break;
case 4: /* wait for UP released */
if (!(control_status & CONTROL_UP) ||
sys_gettime() - tm > AUTOREPEAT_TMOUT)
seq = 2;
else
sys_sleep(50);
break;
case 5: /* wait for DOWN released */
if (!(control_status & CONTROL_DOWN) ||
sys_gettime() - tm > AUTOREPEAT_TMOUT)
seq = 2;
else
sys_sleep(50);
break;
case 6: /* wait for LEFT released */
if (!(control_status & CONTROL_LEFT) ||
sys_gettime() - tm > AUTOREPEAT_TMOUT)
seq = 2;
else
sys_sleep(50);
break;
case 7: /* wait for RIGHT released */
if (!(control_status & CONTROL_RIGHT) ||
sys_gettime() - tm > AUTOREPEAT_TMOUT)
seq = 2;
else
sys_sleep(50);
break;
}
if (control_status & CONTROL_EXIT) /* check for exit request */
return SCREEN_EXIT;
if (seq == 99) { /* seq 99, we're done */
sysvid_clear();
seq = 0;
return SCREEN_DONE;
}
else
return SCREEN_RUNNING;
}
static void
pointer_show(U8 show)
{
draw_setfb(TOPLEFT_X + x * 8 * 2, TOPLEFT_Y + y * 8 * 2 + 8);
#ifdef GFXPC
draw_filter = 0xaaaa; /* red */
#endif
draw_tile((show == TRUE)?TILE_POINTER:'@');
}
static void
name_update(void)
{
U8 i;
i = x + y * 6;
if (i < 26 && p < 10)
name[p++] = 'A' + i;
if (i == 26 && p < 10)
name[p++] = '.';
if (i == 27 && p < 10)
name[p++] = '@';
if (i == 28 && p > 0) {
p--;
}
}
static void
name_draw(void)
{
U8 i;
draw_setfb(NAMEPOS_X, NAMEPOS_Y);
#ifdef GFXPC
draw_filter = 0xaaaa; /* red */
#endif
for (i = 0; i < p; i++)
draw_tile(name[i]);
for (i = p; i < 10; i++)
draw_tile(TILE_CURSOR);
#ifdef GFXST
draw_setfb(NAMEPOS_X, NAMEPOS_Y + 8);
for (i = 0; i < 10; i++)
draw_tile('@');
draw_setfb(NAMEPOS_X + 8 * (p < 9 ? p : 9), NAMEPOS_Y + 8);
draw_tile(TILE_POINTER);
#endif
}
/* eof */